Mage

From Ethene
A Mage of the human race.

The Mage (MGE) (魔法使い) is one of the starting vocations in Dragon Quest X and is primarily a damage focused vocation. It has low defense and low HP, but has the highest magical might and MP out of any vocation. Its main strength is the access to powerful Frizz and Crack spells. Mages shine very well in fights against enemies with high defense, since defense doesn't reduce the damage of spells. Their coup-de-grace is 0 Zone (ミラクルゾーン), which increases their spell damage and casting speed and causing all spells to cost 0 MP for a short duration. Their vocation proof grants them a chance to cast a second copy of a spell immediately after casting the first.

Strategy

As a Mage, your main role is to effectively blast away foes from a far. If you were to spec into the dagger skill tree, you can get spells that poison the enemy, so long as they aren't material based enemies. It is heavily recommended to carry a heavy wand as your main weapon for casting, as with alchemy you can get its casting speed to increase as well as with 早詠みの杖 (Hayayomi no tsue) to increase your spellcasting speed for two minutes. Mages also get two skills that make use of their high magic damage, 超暴走魔法陣 (Chō bōsō mahōjin) which creates a magic circle that increases your critical hit chance by 50% and 魔力かくせい (Maryoku kakusei) which raises your attack power further by two levels for two minutes.

Mages can be extremely fragile, unlike their melee companions, but are also glass cannons in the fact that their high damage output will usually make up for it, so It is best recommended to collect accessories that increase your HP for a bit more survivability, possibly invest in a Gold Rosary to help you through rougher fights where the enemies use Area of Effect attacks often, and magic power increasing accessories to make your damage numbers go higher.

When starting in a battle, I once again can only recommend starting up with Hayayomi no tsue, then Maryoku kakusei, the reason I don't immediately recommend setting up Chō bōsō mahōjin is because of how the enemies aggro table works where they dont immediately have a target and will attack anyone. It's best to use this once you are certain you're not gonna be the first one to be attacked by the enemy. If you know the enemy is bound to use spells, it is best to either use マホトーン (Mahotōn) or マホカンタ (Mahokanta) as this will either prevent the enemy from being able to cast their spells, or reflect the spells back at the enemy. The second of the two being able to be applied to not only yourself, but to your fellow party members. Your main spell for casting unless the CT is finished is メラゾーマ (Merazōma) for Single Target or マヒャド (Mahyado) for AoE. Once the CT is finished, you can use メラガイアー (Meragaiā) for single target, being one of their strongest spells, or マヒャデドス (Mahyadodesu) being one of their strongest AoEs. Implying you have your 200 Skill Point quest done, it is highly recommended to use 超魔力かくせい (Chō maryoku kakusei) first as this will increase your damage limit. For example, if I were to use メラガイアー on a foe and it were to land 9999 damage, that is the normal cap, however, if I were to use 超魔力かくせい before casting it, the damage cap is lifted, and the damage can go as high as 19999 damage. If you don't have a party member that can redirect the anger of the enemy, be careful of potentially angering the target. It's for that reason that I recommend having a gold rosary so you'll at least have a chance to survive on 1 HP on the off chance the enemy has the strength to KO you.

Vocation Quests

Quest 62 - Encounter Is A Mirror (出会いは合わせ鏡)
Quest 63 - Shines When You Polish It! (みがけば光る!)
Quest 64 - First Off Party (はじめてのオフ会)
Quest 65 - Wizard Is Missing (魔法使いは行方不明)
Quest 66 - Lunan's Identity (リュナンの正体)

Spell List

Japanese Name English Name Description MP Cost Method Learned
メラ (Mera) Frizz Deals light fire damage to one enemy. 2 Level 1
リレミト (Riremito) Evac Creates a portal which can be used by the caster and their allies to return to the entrance of a dungeon. 3 Level 4
ヒャド (Hyado) Crack Deals light ice damage to one enemy. 3 Level 6
ラリホー (Rarihō) Snooze Puts one enemy to sleep. 3 Level 10
イオ (Io) Bang Deals light light damage to all nearby enemies. 4 Level 12
マホトーン (Mahotōn) Fizzle Prevents one enemy from using magic. 3 Level 18
ヘナトス (Henatosu) Blunt Reduces the attack power of one enemy by one level (20%) for 120 seconds. 4 Level 22
ヒャダルコ (Hyadaruko') Crackle Deals medium ice damage to one enemy and the surrounding area of enemies. 8 Level 24
メラミ (Merami) Frizzle Deals medium fire damage to one enemy. 6 Level 28
イオラ (Iora) Boom Deals medium light damage all nearby enemies. 10 Level 32
マホトラ (Mahotora) Drain Magic Absorbs MP from one enemy. 0 Level 35
マホカンタ (Mahokanta) Bounce Allows one ally to reflect all enemy magic for 60 seconds. 4 Level 42
マヒャド (Mahyado) Kacrack Deals heavy ice damage to one enemy and the surrounding area of enemies. 21 Level 51
メラゾーマ (Merazōma) Kafrizz Deals heavy fire damage to one enemy. 12 Level 64
イオナズン (Ionazun) Kaboom Deals heavy light damage to all nearby enemies. 23 Level 68
ヴェレ (Vere) (No Localized Name) Poisons a single enemy. The poison effect deals 10 damage every 5 seconds for 60 seconds. 3 3 skill points in 短剣 (Dagger) skill tree
ラリホーマ (Rarihōma) Kasnooze Puts enemies near the caster to sleep. 6 13 skill points in 短剣 (Dagger) skill tree)
ヴェレーノ (Verēno) (No Localized Name) Poisons the target area. The poison effect deals 10 damage every 5 seconds for 60 seconds. 6 35 skill points in 短剣 (Dagger) skill tree
ヘナトール (Henatōru) (No Localized Name) Reduces the attack power of all enemies by one level (20%) for 120 seconds. 8 8 skill points in 短剣 (Dagger) skill tree
ヴェレノーマ (Verenōma) (No Localized Name) Poisons the target area. The poison effect deals 250 damage every 3 seconds for 60 seconds. 8 100 points in 短剣 (Dagger) skill tree
マヒャデドス (Mahyadodesu) Kacrackle Deals extreme ice damage to one enemy and the surrounding area of enemies. 24 130 skill points in まほう (Spellcraft) skill tree
メラガイアー (Meragaiā) Kafrizzle Deals extreme fire damage to one enemy. 16 150 skill points in まほう (Spellcraft) skill tree

Vocation Tree Skills

NOTE: Any skill with a(専)is an "exclusive" skill, meaning it only applies to the current vocation.

Spellcraft (まほう)
Japanese Name Japanese Translated English Name Description Type MP Cost Charge Time SP Needed
魔結界 (Makekkai) Magic Ward Wizard Ward Increases your own spell resistance by 1 level. Skill 5 - 8
全職業でこうげき魔力+10 (Zen shokugyōde kōgeki maryoku +10) Attack Magic Power In All Occupations +10 Natural Magical Might +10 - Passive - - 18
全職業で最大MP+10 (Zen shokugyōde saidai MP +10) Maximum MP In All Occupations +10 Natural MP +10 - Passive - - 26
ぶきみなひかり (Bukimi na hikari) Spooky Light Spooky Aura Reduces an enemy's spell resistance by 1 level. Skill 2 - 38
呪文ぼうそう率アップ (Jumon bōsōritsu appu) Spell Critical Rate Up ? - Passive - - 46
全職業でこうげき魔力+10 (Zen shokugyōde kōgeki maryoku +10) Attack Magic Power In All Occupations +10 Natural Magical Might +10 - Passive - - 54
魔力の息吹(専)(Maryoku no ibuki) Breath of Magical Power Sage's Breath Recovers 2% of your MP every 3 seconds. The longer this ability goes on for, the amount of MP restored every 3 seconds increases. Can be cancelled early by pressing the cancel button. Skill 0 - 68
全職業でこうげき魔力+10 (Zen shokugyōde kōgeki maryoku +10) Attack Magic Power In All Occupations +10 Natural Magical Might +10 - Passive - - 78
全職業で最大MP+10 (Zen shokugyōde saidai MP +10) Maximum MP In All Occupations +10 Natural MP +10 - Passive - - 88
魔力かくせい(専)(Maryoku kakusei) Magical Power Awakening Channel Anger Raises your attack magic power by 2 levels for 2 minutes. Skill 5 - 100
呪文ぼうそう率アップ(専)(Jumon bōsōritsu appu) Spell Critical Rate Up (Exclusive) ? - Passive - - 110
こうげき魔力+10(専)(Kōgeki maryoku +20) Attack Magic Power +20 (Exclusive) Magical Might +20 - Passive - - 120
マヒャデドス(専)(Mahyadedosu) Mahyadedosu (Exclusive) Kacrackle Deals extreme ice damage to one enemy and the surrounding area of enemies. Spell 24 25/60 130
たまにMP消費しない(専)(Tamani MP shōhi shinai) Occasionally Does Not Consume MP (Exclusive) ? Has a small chance to not consume MP when using a spell or skill. Passive - - 140
メラガイアー(専)(Meragaiā) Meragaia (Exclusive) Kafrizzle Deals extreme fire damage to one enemy. Spell 16 25/65 150
ぶきみな閃光(専)(Bukimi na senkō) Spooky Flash (Exclusive) Eerie Gleam Deals three attacks randomly to the target and any surrounding enemies, with a chance to lower their spell resistance by 1 level. Skill 16 I(90/180), II(65/130), III(45/90) 180*
超魔力かくせい(専)(Chō maryoku kakusei) Super Magical Power Awakening (Exclusive) ? Raises your attack magic power by 2 levels for 2 minutes, and increases the maximum damage limit on your spells for 30 seconds. (Example: Kafrizzle's maximum damage limit of 9999 becomes 19999) Skill 16 I(40/130), II(20/90) 200*

Classes
Warrior (WAR)Priest (PRI)Mage (MGE)Martial Artist (MRT)Thief (THF)Minstrel (MIN)Battle Master (BTL)
Paladin (PLD)Armamentalist (ARM)Ranger (RNG)Sage (SGE)Superstar (STA)Monster Master (MON)
Item Master (ITM)Dancer (DNC)Fortune Teller (FOR)Druid (DRU)Gadabout (GAD)Death Master (DTH)
Demon Swordsman (DMN)Pirate (PIR)Guardian (GRD)Dragomancer (DRM)