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Beginners Quickstart Guide: Difference between revisions

From Ethene
Added start of 2.3/zelmea
(Added final part of 2.2 storyline.)
(Added start of 2.3/zelmea)
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After the cutscene, Walkthrough Warp back to Gran Zedora and report to Sage Lushenda. {{font color | red |This concludes the 2.2 storyline.}}
 
===Intermission (Zelmea)===
 
{{font color | green |As a reminder, you should spend some time in the Royal Labyrinth to power up Anlucia. You get a weekly recharge of 15 tokens, enough for five entries.}}
 
While we have some side-quests to do and optional areas to explore, we need to unlock an important transportation method first.
 
{{font color | red |Speak with Sage Lushenda to begin the 2.3 storyline.}} Accept '''Quest 366: To The Dragon's Nest.'''
 
Exit the castle and Walkthrough Warp to Rovos Highlands and head east into the Draklon Mountains. Speak with Wandola to progress, and then make your way up to the peak of the zone for a boss fight.
 
*The Flying Dragon Trio will engage you one at a time. They each use elemental attacks corresponding to their color (red = fire, blue = ice, yellow = zap) and War Cry to knock you down.
 
After the fight, Walkthrough Warp back to Wandola. He will task you with travelling around the map collecting five Dragonstones. These are marked on your map already on Level 2, so head out and collect them, then Walkthrough Warp back to Wandola.
 
{{font color | red |You now have access to Dragonriding.}} This allows you to fly over the land and drop into places you don't have memorized to a Zoomstone. Get used to the controls if you wish, and then either a) fly to Gran Zedora or b) land somewhere and Walkthrough Warp. Report back to Sage Lushenda to submit Quest 366.
 
Exit the castle and mount your dragon. There are a few optional areas to discuss before we continue with the story.
 
===={{font color | green |Isle of Ruins/Ancient Zelmea}}====
 
Far to the east, on a pyramid shaped island in the middle of the ocean, lies the Isle of Ruins. This area gives you access to the Ancient Zelmea activity, which is one of the best ways to get equipment for your level, as well as a decent way to get experience.
 
Set one of your Zoomstones here, as you will often be returning here.
 
Here is a brief introduction to Zelmea:
 
*When you attempt to enter, it will ask you what level you wish to explore. Choose one for the level of gear you wish to hunt.
*Acting as a roguelite, you and your support companions will enter into a grid layout of rooms, surrounded by locked doors. You will be given three Scales (keys) to open doors with, and must choose which door to pick.
*Sometimes, as you progress, you will reveal one of the grid spaces, allowing you to plan your route.
*Here are some of the icons you will come across:
[[File:Zelmea1.png]]
*There are two types of encounters — Common Encounters, which feature waves of enemies appropriate for the level you selected, and Boss Encounters, which contain powerful creatures worth a good amount of experience.
*Collected gear is locked until you reach the end of the activity, which happens when you run out of Scales or when you complete three floors.
*When you reach the exit, you will be asked to choose which equipment to keep. The deeper you go, the more equipment you can keep. The rest are deleted.
*Adventurer Jiguro at the entrance offers three buffs for you to choose from. You can only choose one per run, and it costs an additional Zelmea Crest:
**Begin With 3 Additional Scales
***Simply grants you 3 more Scales to unlock doors with. More rolls at loot/exploration.
**Find All +3 Equipment
***Increases the quality of gear you can find to max. Likely the most worthwhile buff to purchase if you're hunting upgrades.
**Can Take 2 Extra Equips
***If you are looking for a wide range of gear to outfit multiple Vocations, this option may be best to choose.
 
While this is an optional activity, if you haven't upgraded your gear in a while, it's worth committing to a run or two and updating your gear. Don't forget that your Monster Companion can also equip gear from here — you can Examine the gear in the dungeon to find out which monster can equip each piece of gear. Furthermore, if you are lacking in experience for you or your Monster Companion, this is a passable activity for EXP grinding. It doesn't compare to Metal Maze, but is a good alternative option.
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