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Beginners Quickstart Guide: Difference between revisions

From Ethene
added 2.2 info up to quest 348 and skill point uncap/master class
(added 2.2 info up to quest 348 and skill point uncap/master class)
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{{font color | red |Getting back on track.}} Head to the Secret Room and interact with the green chair to summon Sage Broggan. Accept '''Quest 345: True or False.'''
 
*Walkthrough Warp to the Monster Arena and enter. Speak the to the NPC on your left as you enter to begin the trial.
**This fight is against an Abominable Snowman that can create illusions. He is not that difficult, but the illusions will eventually flood the battlefield, which can make movement and targeting a pain. After defeating a certain number of illusions, a cutscene will play.
**The second round is similar to the first, except Anlucia can dispell illusions. After the first dispell, the Abominable Snowman and his illusions can Tension Up to inflict more damage. Keep cutting down his illusions and you will eventually win.
 
{{font color | red |Anlucia has learned the Sacred Skill "Hero's Eye".}}
 
Return to the Secret Room in Gran Zedora via Walkthrough Warp to turn in Quest 345. Interact with the blue chair to call Sage Eidos and accept '''Quest 346: Guardian.'''
 
*Walkthrough Warp to the Sage's Lair and enter. Make your way to the Toxic Grotto at the back of the dungeon to initiate a fight against Toxic Loon.
**This first fight will require some AoE healing, as the Toxic Loon will spread AoE poison around the room. Keep assaulting it when able, but keep an eye on your HP as well. Eventually a cutscene will play.
**In the second round, simply stand inside of Anlucia's circle to prevent the poison damage while assaulting the Toxic Loon. Healing is not necessary for this fight so long as you remain in the circle of protection.
 
{{font color | red |Anlucia has learned the Sacred Skill "Hero's Shield".}}
 
Return to Gran Zedora via Walkthrough Warp to turn in Quest 346. Interact with the Yellow Chair to accept '''Quest 347: The Will to Fight.'''
 
*Zoomstone to any train station and board the train to search for Sage Hollow. Accept the free teleport to Linja Tower and make your way up to the altar room on the top floor to engage Lord Magmoai.
**In the first round, he will start off with Cry of Pain which will prevent all of your party members from dealing damage. Keep swinging and healing through his damage until the cutscene plays.
**In the second round, Anlucia will use Hero's Heart to remove the affliction, allowing you to deal damage again. Lord Magmoai will be able to do AoE Stomp attacks now, which can knock you back and interrupt your casts.
 
{{font color | red |Anlucia has learned the Sacred Skill "Hero's Heart".}}
 
Exit the room, Walkthrough Warp back to Gran Zedora, and return to the secret room to turn in quest 347.
 
Head outside and Walkthrough Warp to True Alltrades Abbey. Make your way up to the High Priest's room and accept '''Quest 348: The Time For Prayer Has Come.'''
 
*Exit downstairs into the courtyard and Walkthrough Warp to True Linjahar Coast.
*Make your way to D-3 to hunt down Twisted Torches until you get the Purifying Flame key item.
*Walkthrough Warp back to True Alltrades Abbey and head up to the High Priest's Room.
*Anlucia will appear and request that you head to the basement. A portal will be made that takes you to the first Divine Crimsonite.
**This fight against General Phasma has him splitting into multiple copies. Anlucia will automatically use Hero's Eye to dispell the first round of illusions, but more copies will come as the fight drags on.
**Phasma can use Kafrizz, Kasnooze, and other magic spells, so a way to negate spellcasts is handy.
 
After defeating Phasma, you'll be tasked with checking on the High Priest. Head up to his chambers to submit Quest 348.
 
===={{font color | red |Skill Point Uncapping, Master Class}}====
 
Prior to progressing, there is a small detour we should take. {{font color | red |The first two quests are mandatory,}} {{font color | green |while the third is optional at this point in the guide.}}
 
Head downstairs to the Skill Master and speak with Tazzi to accept '''Quest 391: Helping Tazzi.'''
 
*Zoomstone to True Gran Zedora, exit outside the city and take the carriage to True Al-Ahagiro.
*Enter the city and head to the well just outside of the Inn. Inside the well, go inside the door.
**The fight against Sir Man O' War is pretty easy — it will use Supreme Puff-Puff periodically to heal your party to full HP/MP, but rob you of your turn.
 
After the fight, Zoomstone back to True Gran Zedora, exit, take the carriage back to True Celed, and head up to True Alltrades Abbey. Take the Profound Puff-Puff key item to Tazzi to complete Quest 391. This unlocks a few things:
 
*First, you gain a Skill Master Zoomstone, so you can now remove any Zoomstones you have bound here.
*Second, the Skill Master now acts as an Inn, so you can fully recover your HP and MP at any time, for free.
*Finally, speak with Tazzi to unlock Master Skill editing.
**Not only can you upgrade your skills past 150 for any Vocation, but you can now choose which skills you'd like to learn at 160, 170, and 180 — this will require research for each individual Vocation, and is outside the scope of this guide.
 
Speak to Diego to the left of the Skill Master to accept '''Quest 571: Diego's Trials.'''
 
*This boss fight is extremely hard, so recruit level 125+ team members and set the boss fight to Weak.
**Lava Hydra will do heavy hitting physical attacks and rapid-fire fireball spam. It can chain a number of physical attacks together, up to six. It also can emit a War Cry to knock everyone down around it.
**Keep your health up and let your team do the heavy hitting — this boss has approximately 80k HP, so it's a long haul.
 
Return to Diego and submit Quest 571. This releases the cap to your skill points up to 200, and allows you to set two additional abilities per skill via Tazzi. Again, allocate as you wish, but check some Vocation guides or ask others for help if you are unsure.
 
{{font color | green |This next quest is optional.}}
 
Touch the shining spot to the west of Diego near the wall to warp near Sarias. Speak with him and accept '''Quest 731: To Be A Master.'''
 
*Touch the shining spot to return to the Skill Master for a brief explanation of Master Classes. Return to Sarias, who will tell you to activate the Bell outside Alltrades Abbey to begin the trial.
*'''''The fight against the Master Dragon is absolutely not a joke.''''' The fight will automatically place you into the Strong version. Weaker tiers are unlocked should you fail to win multiple times.
*Master Dragon has five or so attacks.
**Kazapstrophe, which is massive AoE Zap damage.
**A tail swipe, which will deal AoE physical damage.
**Wing Dive, which will do high single target damage and knock you down.
**Violent Roar, which does AoE physical damage and knocks everyone down.
**A massive zap laser that deals extreme single-target breath damage.
 
Team composition for this fight should include a frontline fighter (Warrior, Paladin, etc.), a Priest, and a spellcaster with access to Kazing effects that isn't a Priest (such as Sage). All should be level 126 or higher. Set the Priest to Focus on Healing, and try to stay spaced away from everyone else. If the Priest falls, you need to Kazing or Yggdrasil Leaf them up immediately. If you lose, repeatedly, it may be best to come back to this fight much later on.
 
If you win, however, return to Sarias to submit Quest 731. You now have the ability to unlock '''Master Classes.'''
 
There is only one Master Class as of this writing — Guardian. Guardian requires you to be level 100 in both Warrior and Paladin before being able to unlock. More Master Classes are planned, however — Version 7 will bring about Dragon Mage, which will require 100 Mage and 100 Armamentalist.
 
{{font color | red |With all of that complete, we may now resume our main story quest.}}
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