Anonymous

Beginners Quickstart Guide: Difference between revisions

From Ethene
no edit summary
No edit summary
Line 577:
*{{font color | red |Quest 264 completed to unlock Version 2.}}
*{{font color | green |Collected your many, many free items via Hiroba and Item Codes.}}
 
==Version 2: The Sleeping Hero and the Guided Allies==
 
===Getting Started===
 
{{font color | red |As a reminder — keep an eye on your level, and whenever you approach your level limit, [https://ethene.wiki/wiki/Level_Cap_Quests go complete the appropriate limit break quest!]}}
 
Welcome to Lendersia! While Version 2 is not that much different from Version 1, there are a few things to take note of:
 
'''Starting with Version 2''', each “Version” (expansion) has major patches that add significant story content. From this point forward, these patches will be referred to as .1, .2, .3 and so on.
 
*Version 2.0 is titled “The Sleeping Hero and the Guided Allies”
*Version 2.1 is titled “The Land of Overlapping Fates”
*Version 2.2 is titled “Spinning the Bonds of Courage”
*Version 2.3 is titled “Twin Wings of Hope Flying in the Sky”
*Version 2.4 is titled “Decisive Battle at the End of Eternity”
 
Altogether these form the entirety of Version 2.
 
Version 2 features some expanded level design — the vast, wide plains-style of the Version 1 maps are not nearly as prevalent. Version 2 maps are much more condensed, focused and complex — many dungeons feature teleporters, ramps and drop-down points, and so on. You will often find very compact tunnels guarded by very large monsters, forcing you into an encounter in order to progress.
 
The bosses in Version 2 are, unsurprisingly, more complex and quite a bit stronger. It is not uncommon for squishier Vocations to take massive damage, especially if you’re still wearing level 30 Vocation Quest gear. It is not important nor mandatory to update your gear at all, but be aware that you will get chunked for a large amount of your life fairly often — '''one of your teammates must have Zing or some form of resurrection.''' If your teammates are all level 100+ (preferably level 120+), you can still set all bosses to “Strong” and get double exp benefits.
At this point, it is worth reiterating that if you have not unlocked all Vocations yet, now is definitely a good time to double back and do so!
 
{{font color | red |Moving forward, if you wish to level any alternate Vocations up to 30+, you will do so in Version 2 areas.}} Not only do these enemies offer greater experience in addition to the Rookie Metal Slimes, but Version 2 encounters have increased chances to spawn Rookie Metal Liquid Slimes as well!
 
Story-wise, Version 2 knocks Version 1 clean out of the park, if that’s your jam. Look forward to it...and also to the incredible EXP rewards as well!
 
===Version 2.0 Walkthrough===
 
Your first task will be to clear through Version 2.0 in its entirety — this will take you a few hours, if you watch all cutscenes. You will periodically lose the ability to warp to story-relevant maps if you’ve never been there before, so prepare for a lot of Dolboard usage.
 
*{{font color | green |It’s recommended that you buy plenty of Dosoline (Dolboard Fuel) — at least 30, probably closer to 50 — as you will be traversing very long paths through maps. Also, restock on Evac-U-Bells if you’ve dipped below 20 and are not on a main Vocation with Evac.}}
 
After going through the Version 2 intro sequence on-board the Grand Titus and making landfall in Cocolata, you will be tasked with making your own way to Gran Zedora.
 
Even if you can’t “warp” using the Walkthrough Guide, hitting the map button (Triangle / Y or the M Key) will guide you towards the next zone you need to go to, so don’t forget to use it as a tool for charting a course.
 
Upon arrival at the Three-Way Gate, you will be tasked with gathering “three butterflies” by the mysterious Claws. Again, keep track of your progress via Main Menu > Records > The Story So Far.
 
===={{font color | red |First Butterfly}}====
 
*From Three Way Gate, head to Wald Headwaters > Melsandy Granary Belt > Melsandy Village. Watch the cutscenes, talk to the Mayor, and accept his request to check on his Granny.
**Before leaving, bind a Zoomstone to the village!
*Head out of the village and towards the North exit, labeled Melun Watermill. Complete Granny’s requests until she agrees to travel back to Melsandy Village.
*Return to the Village and watch the cutscenes. You will be told to travel to Sunbeam Square. Do so, enter the well, and travel through the Underground Waterway.
*Upon clearing the dungeon, you will encounter your first real boss of Version 2. Nothing your teammates can’t handle, but take note that bosses are getting stronger. After winning, return to the village via Evac-U-Bell + Zoomstone to save time. Watch the ending cutscenes.
*{{font color | red |First Butterfly acquired.}}
 
===={{font color | red |Second Butterfly}}====
 
*Exit the village and head south through Rhone Forest Belt > Celedot Mountain Pass and enter the Town of Celed.
**{{font color | red |Upon exiting the cutscenes, bind a Zoomstone to the Town entrance and head up to Alltrades Abbey to bind a Zoomstone at the crystal there.}}
***This will save you a monumental amount of time later on. You can exchange the bind at Melsandy Village if you need, as you do not need to return there.
***You can explore Alltrades Abbey if you wish, but there is nothing there at the moment.
*Continue with the story. You will be tasked with acquiring a Hackasaurus Tail. These giant axe-wielding dinos are found just outside Celed.
*Return to the High Church, turn in the tail, and go through the cutscenes. You will be tasked eventually with climbing the Linja Tower, accessible via exiting the city, and heading northwest towards Linjahar Coast.
*There is a boss in the Tower, but it is not terribly difficult. Once you have seen the cutscene with the Queen at the top of the tower, Evac-U-Bell and Zoomstone back to Celed.
*It’s recommended you heal at the Inn since it’s on the way, because once you enter the High Church you will fight the boss of this story. Watch the ending cutscenes.
*{{font color | red |Second Butterfly acquired.}}
 
===={{font color | red |Third Butterfly}}====
 
*{{font color | red |Keep one of your Zoomstones bound to Alltrades Abbey.}}
*From Celed, exit the city, and head north-east towards Lyana Desolate Area > Al-Agahiro Region > Kingdom of Al-Agahiro.
*{{font color | red |Bind one of your Zoomstones here.}}
**You can replace the Zoomstone bind for Celed, as you will not need to return there for the story.
*Head up to the third floor of the palace to begin this section proper. Follow the Walkthrough Guide in-game and go through all of the cutscenes until you are tasked with traveling to Murudo Mountain.
*Leave the city and make your way northwest towards Murudo Mountain.
*After the cutscene, leave Murudo Mountain and head north past Al-Agahiro towards Defel Desert > Jyra Jungle > Big Tree Root.
*During your exploration of Jyra Jungle there is a boss fight at a Magic Door, but it’s nothing your team can’t handle.
*After the cutscene in Big Tree Root, Evac-U-Bell and Zoomstone back to Al-Agahiro. Keep progressing by following the Walkthrough Guide in-game. Eventually you will be tasked with entering the Monster Arena via the entrance in the Al-Agahiro Region map.
*This is the boss of this story. After defeating him, make your way to Murudo Mountain for the final cutscene.
*{{font color | red |Third Butterfly acquired.}}
 
===={{font color | red |Gran Zedora}}====
 
After acquiring all three butterflies, you will be given a free warp back to Three-Way Gate. Take it now, submit the items, and enjoy the cutscenes.
 
Progress through the maps as such:
 
*Reviewle Highway South > Reviewle Highway North > Gran Zedora Territory > Gran Zedora Kingdom
 
Welcome to Gran Zedora! {{font color | red |Immediately bind one of your Zoomstones here. You should now have a Zoomstone bound at Alltrades Abbey and a Zoomstone bound at Gran Zedora.}}
 
Prior to progressing past this point, {{font color | red |now would be a good time to check your gear and items.}} While you are not required to have gear beyond your Vocational Quest gear, it may be a good idea to at least grab a new level-appropriate weapon from the Traveler’s Bazaar, as a one-on-one fight is in your immediate future. Also, stockpile up on HP and MP healing items.
 
===={{font color | red |Gear Upgrading}}====
 
{{font color | red |You cannot purchase useful new gear from NPCs like in other Dragon Quest games.}} The only way to upgrade your gear is to craft it or find it as a drop from monsters in Silver Chests. Using [https://draquex.com/buki/index.php Draquex], locate items that you would equip and wear for your Vocation. Many, if not all, of your upgrades can be bought on the Traveller’s Bazaar, but be prepared to pay a high price.
 
Some weapon replacements are provided for you below, but if your desired gear isn’t listed, you’ll have to find the items on your own. The items listed below are around Level 60 ~ 65, which is the minimum you should be at this point in the guide.
 
*Sword — [https://draquex.com/buki/katate-65-1.php Stardust Sword]: Hawkman (Coniwara Plains // C-6)
*Shield — [https://draquex.com/buki/tate-60-1.php Metal Slime Shield]: Metal Slime Knight (Sea Melting Cave // First two caverns // To reach here, Julet Town > Upper Jule Island > Kyuarana Coast > Sea Melting Cave.)
*Broadsword — [https://draquex.com/buki/taiken-65-1.php Force Blade]: Priest Knight (Al-Alaghiro Region > Underground Cave)
*Spear — [https://draquex.com/buki/yari-65-1.php Poker]: Imp (Celedot Mountain Pass // Right outside Celed)
 
You should also find armor sets on [https://draquex.com/bougu/index.php Draquex] and consider farming or buying a few upgrades as well. Keep your Angel Slime Hat on, as you’re not 99 yet. '''''It is not necessary to build out a level 65 best-in-slot set, just get a few pieces and get ready to move on.'''''
 
====Return to Ethene====
 
Progress through the story until you infiltrate the Castle and enter Anlucia’s Dreams. This is a story-heavy section that prevents you from bringing your teammates in — therefore, the boss of this area is a one-on-one fight. He doesn’t hit particularly hard, even against cloth-wearers, but better to be safe than sorry.
 
Afterwards, you will attempt to escape with Anlucia, only to run into opposition. They will beckon you to Alltrades Abbey to finish things, so exit the castle and Zoomstone there. Make your way through Alltrades Abbey down into the basement and take the portal there.
 
You will find yourself back in Ethene, for the first time since the tutorial. Make your way back to the cave you visited in the north and you will find a previously locked door has now been opened. The Cave of Creation has a lot of winding paths and teleporters, so constantly refer to your map as you progress. There are several mandatory mini-bosses that you must fight, but they aren’t terribly difficult for your level 100+ teammates.
 
Finally, at the Creatorium, you will face off with the boss of Version 2.0 — and this one has three forms. These fights are not difficult for your teammates, but the third form does have a damage cap for the first few seconds of the fight, giving the boss ample time to land a critical blow on you if you’re not careful.
 
Watch the ending cutscenes, enjoy the small cliffhanger, and give yourself a round of applause — Version 2.0 is in the books!
 
{{font color | red |You should be approximately level ~70 at this point, or a little below that. If you are lower than level 65, you should consider doing some side-quests. Also, don’t forget about limit breaking if you get close to level cap!}}
 
===Intermission===
 
While you will be running some side-quests, you should absolutely start 2.1 while you're in the castle.
 
{{font color | red |2.1 begins in Anlucia’s room in the Gran Zedora Castle.}} After some short cutscenes, you will be tasked with clearing quests and helping out around Lendersia. Before leaving the Throne Room, accept and complete [https://ethene.wiki/wiki/Quest_309 Quest 309 — The King’s Present]. This unlocks Quest Stamp Cards, which offer rewards including a new Zoomstone.
 
{{font color | green |The Stamp Card asks that you go back to the Version 1 areas and clear the quests listed on the cards. Some of these quests will become mandatory in the future, but completing all five cards plus Lendersia's cards will take you '''''several hours'''''. It is not mandatory to do this at this time, but the rewards are extremely nice if you can stomach it.}}
 
Head upstairs to the East Tower to meet with Anlucia. After the cutscene, you will receive two key items — the Brave Stone and Hero Princesses Zoomstone:
 
*The Hero Princesses Zoomstone is a free Zoomstone that warps you to Anlucia directly. It cannot be overwritten.
*The Brave Stone is used at specific obelisks in Version 2 maps to travel between True and False Lendersia.
**Yup, if you’re following along with the story, there are two Lendersias — a True and a False. The True maps are prefixed with a T. and the False maps are prefixed with a F.
**These True and False maps have different monster spawns, item drops, and treasure chests, so as a reminder, you should browse [https://draquex.com/ Draquex] for a database of items and monsters that drop them.
 
It's now time to take care of some important side-quests to unlock more stuff. Leave True Gran Zedora and take the carriage to True Celed. Make your way through the city to True Alltrades Abbey.
 
===={{font color | red |Skill Point Uncapping}}====
 
You’re probably tired of leveling up but having nothing to spend Skill Points on due to the cap of 100, right? Let’s fix that. In True Alltrades Abbey, head to D/E-3 and speak with the Skill Master. He will first offer you Master Skills, which you should go through the dialogue for, but afterwards he will offer you quests to finally uncap your skills!
 
''{{font color | red |Ensure your teammates are level 100+, preferably 120+, before continuing, and that you have someone who can heal/Zing.}}''
 
Accept and complete as many of his quests as you are able to:
 
*[https://ethene.wiki/wiki/Quest_284 Quest 284: Master’s Special Lesson], pits you against two Dragon monsters, who are not particularly scary but can survive against your Level 100+ team better than most bosses you’ve fought so far.
*'''Quest 285: Master’s Source of Worry''' features the first boss you may have come across that is not only able to tank your Level 100+ teammates, but also is able to heal back to full with Fullheal!
**Volcanic Dragon casts Fullheal when it is angry, so you need a method to knock it down or silence it when it gets angry — or, extinguish its anger somehow and pile on the damage afterwards.
**It also has the capability to use a conal knockdown effect, so try to spread out away from your teammates.
**It’s possible you may need to set this boss to Normal instead of Strong. Dorakue10 estimates that this boss has the following stats:
***35,000 HP // 585 Attack // 236 Defense
*'''Quest 330: Master’s Top Disciple''' has two rounds of boss to go through, but compared to the Fullhealing boss of the last quest, these guys aren’t that scary.
**The second form of this boss has the capacity to do multiple AoE attacks in a row, so stay spread out from your teammates if possible.
*'''Quest 352: Master’s Final Trial''' is also a two-rounder, but this one is definitely the scariest. Not only are you fighting a truly horrifying monster summoned courtesy of the Skill Master, but after you defeat it, you will have to fight not only that, but also one of each of the previous three trial fights — all at once!
*We recommend setting this second fight to Normal or lower — the Volcanic Dragon might be able to outheal your damage unless you have some way to stop them from casting or time your burst to align with your teammates before he can get angry.
*It is genuinely best to try and nuke down the Volcanic Dragon right away, but if you’re on Normal mode, your allies can burst down any one target before the Volcanic Dragon gets upset.
 
You should now have the ability to invest 50 skill points into any skill for a total of 150. We recommend that you fully invest into your Vocation-specific skill / “bottom-skill”! After that, points can go towards whichever weapon you’re wielding.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.