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Beginners Quickstart Guide: Difference between revisions

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You may continue to play at the Casino if you wish, but after acquiring the Zoomstone, it is not mandatory. If you are out of Casino Play Tickets, you may play Bingo, Slots, Poker or Roulette. Bingo has more consistent payouts, but you can play whatever you like.
 
===={{font color | red |Dolboard, Skill Reset, Expanded Inventory, Thief's Key}}====
 
If you’re feeling nice and chill from Fishing and Crafting, it’s time to get back at it. You are now level 50+, so let’s unlock some more things.
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**In order to activate the boost, hit autorun (L1 on controller or the R key on keyboard), and then press and hold forward on your left analog stick (controller) or W key (keyboard). You speed up considerably, but your turning capability is non-existent, so be careful!
 
*Head to Gartlant Castle and find Jiuba (located in the back area called “The Flame”. Accept and complete [https://ethene.wiki/wiki/Quest_94 Quest 094 - War God Rahda Gart’s Oath.]
**You may now purchase stones to reset your skill points. Keep in mind that the base 100 skill points from your Vocational Quests are automatic and cannot be reassigned.
 
*Head back to Julet Town and find the well where you expanded your inventory earlier. Accept and complete [https://ethene.wiki/wiki/Quest_174 Quest 174 - The Bag Workshop’s Secrets.] Your bag now has 50 slots.
 
*Head to Castle Megistris in Megistris City (specifically, the third floor.) Head to D-7 and speak with Nejiro. Accept and complete [https://ethene.wiki/wiki/Quest_37 Quest 37 - The Keymaker’s Box.]
**You now have the Thief’s Key, and if you are so inclined, may go traipsing around the world unlocking Black Treasure Chests. This can be advantageous…ifadvantageous...if you can stomach putting the story on hold for a bit longer.
 
*While you’re here, head to G-4 in Megistris City proper. Speak to the Black Hat Pukulipo. Accept and complete [https://ethene.wiki/wiki/Quest_128 Quest 128 - Mom and I’s Magical Tailoring!]
**You may now participate in the true endgame of any MMO — Fashion.
 
*Head to Wind Town Azlan and locate the Inn. Seek out the NPC Manju, and accept and complete [https://ethene.wiki/wiki/Quest_173 Quest 173 - The Heart-Pounding Hot Spring Incident!]
**You can now enter the Hot Springs and gain a minor regen effect which heals 1HP per 10 seconds for 30 minutes. This results in 180 HP healed over the entire 30 minute timespan.
**You can do this quest much earlier, but with a Priest party member from your Team, you do not need this minor buff.
 
==={{font color | blue |Checkpoint #5}}===
Immediately talk to Manju again. Accept and complete Quest 638 - Exciting Spa Life!
 
You can now add a Hot Spring to your personal home. You do not need a home to clear this quest.
*{{font color | red |Achieved ~Level 55.}}
*{{font color | green |Unlocked Fishing and chose a Crafting Profession.}}
**{{font color | green |This is optional, of course, but we recommend unlocking Fishing at the least, due to how short the quest is.}}
*{{font color | red |Completed one round of Sugoroku and purchased the Zoomstone with your Casino Tokens, bringing your Zoomstone total to six.}}
*{{font color | red |Completed Quests [https://ethene.wiki/wiki/Quest_219 219] and [https://ethene.wiki/wiki/Quest_446 446] to buff up your Dolboard.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_94 Quest 094] to alter your Skill Points.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_174 Quest 174] to expand your bag further.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_37 Quest 037] to obtain the Thief’s Key.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_128 Quest 128] and [https://ethene.wiki/wiki/Quest_173 Quest 173] to unlock Fashion Quest X and the Hot Springs.}}
 
Hey champ. Guess what? You have now, officially, unlocked just about everything you could possibly unlock at this stage in the game. Pat yourself on the back because you are as feasibly prepared for the game as you can possibly be. It’s time to put Version 1 (and Version 2, to be honest) to rest.
 
==={{font color | red |Wrapping Up Version 1}}===
 
Completing Version 1 will take you a fair amount of time — at least an hour or two — due to how story dense it is. In order to continue with the story, you need to head to the nearest Church and race change to Human, then head to the nearest Train Station and select the ??? option on the map.
 
'''''However...'''''
 
{{font color | red |Gathering up the rest of your Key Emblems is a good idea at this stage of the game.}} You will eventually need all 10, so there is no reason not to do them now. If you followed this guide, you should have Megistris City’s Key Emblem already. It should be noted that the Walkthrough auto-warp will not work, as gathering Key Emblems is no longer your “main quest”, so you will have to ride your Dolboard everywhere.
 
It truly does not matter which city you do in which order from this point forward — with your team of level 100+ party members, none of the bosses will stand a chance. Remember to set each Boss difficulty to Strong for that extra EXP!
 
*{{font color | red |If at any point you get lost in the sauce, Main Menu > Records > The Story So Far, and then select the city that isn’t marked as “Complete” for information on where to go!}}
 
Now that you have all ten Key Emblems, we can wrap up Version 1. Head to the past by selecting ??? at any Train Station as a human. The next half hour is nothing but cutscenes and walking around, with the occasional mandatory kill quest. Eventually you will make your way to a new type of dungeon that has a time limit of two hours. With your squad of elite adventurers, it should not take you even half as long, so don’t worry.
 
Defeating the boss and returning to your own time will lead you through more story and eventually to Nergal’s dungeon. Again, nothing in this dungeon is truly dangerous with your team, but it is worth noting that Nergal does have the capability to kill your character in a single hit, even if you were wearing the best gear possible, so ensure you have someone on your team that can Zing you back to life.
 
Upon completing the boss fight, watching the (gorgeous) cutscenes, and ending up in town, there’s a few things to grab before we head off towards Version 2.
 
===={{font color | red |Master Orb}}====
 
First, head to any Inn and speak with the Concierge — you’ll receive a lot of items for clearing Version 1, '''''and a quest which you should accept,''''' but the most important of them {{font color | red |is a new Zoomstone}} and the Master Orb. {{font color | red |You should now have seven Zoomstones.}}
 
The [https://ethene.wiki/wiki/Master_Orb Master Orb] is an additional way to increase your character’s power. Even though you aren’t at level cap yet (not even close, to be honest) you already have an alternate way to progress your character!
 
*'''''Note: trial players do not have access to this item.'''''
 
In order to activate the Master Orb, you need to find a Master NPC, which can be found in most cities. The closest one to a Train would be in Luckland Station, just through the doors after you arrive — he’s wearing black robes, you can’t miss him.
 
In short, you can have up to 12 jewels set to a specific element, and each jewel can only be ranked up to rank 6. There is no reason to keep a jewel you have equipped at Rank 1. These jewels confer specific bonuses — Fire, Water and Wind offer general stat boosts, Light offers Vocation-specific bonuses, and Dark offers weapon-specific bonuses. You will need to research your primary Vocation’s strengths and weaknesses, as this would fall outside this guide’s capacity to teach.
 
You can, if you wish, start to grind out Jewels to add to your Master Orb collection — [https://ethene.wiki/wiki/Master_Orb this wiki page] has a pretty solid writeup of where to find which Jewel — but most locations are not available to you quite yet, so this is not recommended. Instead, you should accept and complete the weekly Master Quest, which grants a random allotment of Jewels — some of which can only be obtained from said quest. The quest is the same for all players, so ask for help in the Discord if you get confused.
 
===={{font color | green |Level Difference}}====
 
It’s worth noting that, depending on how many Vocations you’ve unlocked and leveled, how many dailies you’ve been doing, and if you’ve settled on a primary Vocation or not, that your level may be wildly different than what is in the guide.
 
You should be around level 60 at this point if you’ve stuck to a single Vocation outside of Rookie Metal Slime Invasions, but if you’ve swapped around, you may be lower-leveled. This is fine — your party will still be able to carry you through the rest of the content — but at this point it is worth noting that you should really be focusing on a single Vocation moving forward.
 
===={{font color | green |Free Items}}====
 
By this point, you have likely decided if Dragon Quest X is for you or not. We hope you’re enjoying yourself, and if you are, {{font color | green |recommend that you take some time to collect some freebies.}} Log into your account on Hiroba by [https://hiroba.dqx.jp/sc/campaignCode/itemcode/ clicking this link] and open up [https://xn--10-yg4a1a3kyh.jp/dq10_memo83.html this webpage] in a different tab/window. Start copy/pasting the codes under the プレゼントのじゅもん heading into the item code redemption box on Hiroba.
 
There are a lot of codes, but you are getting a ton of Bonus Orbs, Lottery Tickets, and so on that can be beneficial to you! Some prizes include Metal Coins and other Magic Maze rewards as well.
 
Afterwards, hit up any Inn in a starting city (Glen Castle, Orphea, Wind Town Azlan, Mount Gatara or Julet Town) and find the Guide NPC. Play the Lottery and spend those tickets! You can typically find useful stuff, but the majority of it will be stuff that you will sell to NPCs, like Magic Water.
 
===={{font color | red |Magic Maze and Metal Maze}}====
 
Head to Port Town Lender and look for a yellow-named NPC in the North Section (B-6) named Ronde, he has the model of a green fluffball monster. He will introduce you to the Magic Maze, and offer you the opportunity to join a “trial” run of it. Take the offer, you will be matched with someone (or level-appropriate NPCs). Once you defeat the boss, exit the Magic Maze and speak with Ronde to fully unlock the Mokomoko House, which you should enter immediately.
 
'''''{{font color | red |Set a bind point at the crystal here, and keep it permanently bound.}}'''''
 
The Mokomoko House is one of the best bind spots in the game, as you have instant and immediate access to nearly every facility you could want, including a Vocation Change NPC, a Monster Master, Storage, an Introducer, and even some exchange shops!
 
The Magic Maze will become more important later on, as it serves primarily as a way to farm Accessories. To do so, you need Boss Coins, Boss Cards, and Boss Tags, which you may have found a few of already.
 
We will not cover the Magic Maze completely in-depth, but the general gist is that several accessories that are important for endgame builds can be found here by entering the Magic Maze and offering Coins, Cards or Tags to the statue at the beginning of each run.
 
*Coins are permanent items and do not expire, Cards have a set time-limit that you must use them within or they vanish, and Tags are for practice purposes (they drop no loot.)
**You can sacrifice up to 4 of the same Coin or Card. This does not increase the boss difficulty or power, but does give you one extra loot (up to 4.)
*You will need multiple copies of the same accessory in order to upgrade them to their end-game state. This can be done at the Accessory Shop in Verinard Castle Town (see Accessory Fusion for more info.)
*Anything around level 100+ you may wish to ask your Team to assist you with. Ultimate Aamon, for example, is actually threatening to end-game players.
 
The real reason you’re here is the Metal Maze. {{font color | red |Before you do anything, check to see how far away you are from level cap.}} If you can do the next quest to limit break, do that first, then come back.
 
Check your inventory — you might have a Metal Maze or Metal Maze Express ticket already. If so, talk to Dorothy, select the appropriate ticket, and get ready for a boatload of experience. The Metal Maze is a special dungeon that has only Metal Slimes in it — and the best part, '''all of your attacks automatically crit!'''
 
It’s recommended to bring a Vocation that can use an AoE skill such as Gigaslash, as you can one-turn all Metal Slimes with ease. Be aware that if you do not, they can still run away! '''''Each run, including the boss, will net you approximately 800,000 experience (with a Bonus Orb)!'''''
 
If you have enough Metal Maze Tickets, you may wish to grind out your main Vocation here, which is absolutely what you should do, but this guide assumes you have little access to Metal Maze. If you did overlevel, you can still follow the guide, just ignore the minimum level requirements.
 
With that done, onward to Version 2!
 
When you obtained your Master Orb, you also should have received [https://ethene.wiki/wiki/Quest_264 Quest 264: Titus Compass.]] This serves as the gate to Version 2 and all of its content. With your wealth, you can buy the Magic Waters and Chronocrystal (Mount Gatara Material Shop), but the third item requires you to travel to the Ragi Snowfield (near the Ogre starting village, Langao Village) and hunt Killer Machines. Head back to any Inn, turn in the quest, head to the port at Lendor, enjoy the intro cutscene and you’re off to Version 2!
 
==={{font color | blue |Final Checkpoint}}===
 
*{{font color | red | Approximately Level 60.}}
*{{font color | red |All 10 Key Emblems obtained.}}
*{{font color | red |Version 1 completed.}}
*{{font color | red |Seven Zoomstones.}}
**{{font color | red |One bound to Mokomoko House for instant access to important facilities.}}
**{{font color | blue |You may wish to keep one or two bound to Version 1 towns. Luckland and Lendor are good choices for one, as they have a Train Station, and your Crafting guild is a good choice for the other.}}
**{{font color | blue |If you are playing Fortune Teller, consider keeping a bind at the Divine House in Orphea. This is not necessary if you are using the phone app to manage your Tarot fusions/deck.}}
*{{font color | red |Master Orb unlocked by speaking with a Master NPC.}}
*{{font color | red |Unlocked the Magic Maze and Metal Maze.}}
*{{font color | red |Quest 264 completed to unlock Version 2.}}
*{{font color | blue |Collected your many, many free items via Hiroba and Item Codes.}}
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