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Beginners Quickstart Guide: Difference between revisions

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If you’ve never played Dragon Quest X before, we highly recommend completing the intro tutorial. It sets the stage for the rest of the game’s story, and also teaches you the basics of navigation, battle, and so on. It will run you approximately one hour to complete, and gives you an excellent feel for what the rest of the game will be like.
 
When you create your character, you must spell your name in Japanese. We recommend running your screen name through a Japanese tool and then selecting the appropriate kana — if you mess this up, you will have to pay 1100 yen to change your name via a paid service. If in doubt, ask in the Discords — someone may be willing to help! I also recommend checking out the [[Character Naming|character naming guide]].
 
'''''Do not worry about grinding levels in this tutorial''''' — your level will be reset at the end of it, and you will lose items you acquired (they’re all beginner items anyways, so no loss.) You only need to be around level 8 to 10 to clear the final encounter.
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If you are looking for an easy way into the game, Thief, Minstrel or Warrior are solid first picks. Thief and Minstrel are good all-rounders, both having access to Heal, while Warrior has enough bulk to not eat dirt when fighting bosses (and also allows you to really give the shove mechanic a go.) Again, however, this matters extremely little, so pick whichever you like except Priest.
 
For those who are more endgame-minded, most Vocations, including the starting six, can be used in endgame content. As with most MMOs, this is not equal and some are clearly more prized than others, but generally speaking you will find a place in the party for your main Vocation. (unlessThat youbeing aresaid, it's a Gadaboutgood oridea Thief(once you get the opportunity) to level multiple Vocations so you're able to fulfill multiple roles if needed.
 
Once you have finalized your appearance, you will be booted back to the main menu. Select your character — the game will prompt you to select a server as well. {{font color | red |Select either server 9 or 10, the ones marked New/Returning Players.}} Playing on either server 9 or 10 allows you to participate in [[Metal Rookie Corps]] Invasions, which are an excellent source of experience for alternate Vocations (more on this later.)
===={{font color | red |Server Selection, Tutorial Village}}====
 
Once you have finalized your appearance, you will be booted back to the main menu. Select your character — the game will prompt you to select a server as well. {{font color | red |Select either server 9 or 10, the ones marked New/Returning Players.}} Playing on either server 9 or 10 allows you to participate in Rookie Metal Slime Invasions, which are an excellent source of exp for alternate Vocations (more on this later.)
 
Upon entering the game and watching the opening cutscene, you will find yourself in your starting race’s village. Paths between the five races will converge soon enough, so for now explore your starting village at your leisure. Let’s take this time to get familiar with some core concepts of the game.
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===={{font color | red |Main Story Quest and Progression}}====
 
When you have had your fill of exploration, bring up your Main Menu (by default this is Square/X on controller, V on keyboard) — at the bottom of your menu, you should see a window that says “Walkthrough”:
 
[[File:Dqx walkthrough.png]]
<insert image here>
 
This is your primary storyobjective the game will dictate for you. At first, this will be (Main Story Quest)quests but andeventually will beveer off into '''quests that unlock useful functions.''' It's imperative to do these as soon howas you progresscan, throughas theyour walkthrough will not update until they are Episodesfinished. You should do them as soon as you get them, anyway. With your Main Menu open, press the Triangle/Ymap button on(displayed controllernext to Destination), and this will show you your next destination on the map. If you are not currently on the same map as your objective, it will ask you if you wish to warp nearby — '''you can do this even if you haven’t visited the area yet.''' '''''{{font color | red |This will be known from now on as a Walkthrough Warp.}}'''''
 
Be aware that as you progress further through the game, you will stop being offered warps if you haven’t been there yet and must navigate there on your own, so get used to reading the map and charting a course.
 
Also to note is that the objective of the walkthrough '''CANNOT''' be changed manually. If there is a main story quest you want to check the objective of that isn't displayed in the walkthrough, you need to view the story by opening the menu and going to '''Records -> The Story So Far''', and then choose the story you're currently progressing.
 
Lastly, the Walkthrough Warp is available up to the version that is 2 versions behind the most current version. (For example, as of this writing version 7 is the most current version, so the Walkthrough Warp will work through version 5. Once version 8 is released, this will extend to version 6, and so on.)
 
===={{font color | red |First Quest: Find a Zoomstone! (Level 1~10)}}====
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====={{font color | red |Before you leave your starting village, locate the Hat Clerk and Vehicle Clerk NPCs!}}=====
 
*The Hat Clerk grants you the Angel Slime Cap, which gives '''''triple expexperience up to level 99115''''' so long as you wear it. Put it on and get used to it, you won’t be unequipping it for a while. The moremost recentrecently Vocationsreleased Vocation (in terms of release date) areis unable to benefit from this, so be aware!
 
*The Vehicle Clerk gives you a Dolboard, which is DQX’s version of mounts. This is a rental, but you will eventually unlock one of your own. Dolboards can be summoned by holding the L1autorun button (by default L1 or R on keyboard) while in a field or dungeon, but not in cities or towns. You can engage or be engaged by monsters while riding a Dolboard, and upon exiting combat, you will immediately remount.
 
While you’re heading towards your quest objective, take out a few Slimes and gain some levels. You don’t need to go wild here, but try to get level 5. Now is a good time to talk about the Rookie Metal Slime Invasions.
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====={{font color | red |Rookie Metal Slime Invasions}}=====
 
'''''Every fivetwo and a half hours, Rookie Metal Slimes will join all random encounters on servers 9 and 10.''''' This event lasts 30 minutes. These Rookie Metal Slimes function like any other Metal Slime, in that they take zero spell damage, have 31 HP, and have high defense and evasion. They can run away, so focus them down immediately. They give approximately 1850 EXP per kill (with the Angel Slime Hat on), and is primarily how you will level alternate Vocations up to level 30. Rookie Liquid Metal Slimes and even Rookie Metal King Slimes can join in on the fun, so take advantage of this while you can.
 
'''''If the Rookie Metal Slime Invasion is going on at any point during your playthrough, immediately drop what you are doing and go kill some Metal Slimes until your Vocation is level 30.''''' You will receive a 10-minute warning prior to the event starting, and you can sign up for a reminder alert via the [https://discord.gg/dragonquestx Dragon Quest X Worldwide Discord Server]. If you do not wish to use Discord to track the timer, [https://hiroba.dqx.jp/sc/tokoyami/ Hiroba has a schedule] (scroll to the bottom.) You can also check the schedule in game by opening the Menu and going to '''Misc. -> Play Guide -> Content Forecast -> Metal Rookie Army.''' Note that the times are displayed in Japanese Standard Time (JST).
 
====={{font color | red |Treasure Chests and Items}}=====
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==={{font color | blue |Checkpoint #1}}===
 
[[File:CheckpointCheckpoint2.jpg]]
 
This guide will utilize Checkpoints for you to verify your progress. Optional items will be marked in {{font color | green |green text and labeled as optional}}, however, {{font color | red |everything else listed is mandatory, and marked in red.}}
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==={{font color | blue |Checkpoint #2}}===
 
[[File:CheckpointCheckpoint2.jpg]]
 
*{{font color | red |Achieved ~Level 15 - 20}}
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***Recruit three members. Generally, you want a healer/hybrid support (Priest, Druid, Minstrel), a frontline fighter (Warrior, Paladin, Guardian, Demon Swordsman), and whatever other high-level character you can find that isn’t a Priest or Minstrel. When you recruit a member, make sure you set the time for the longest, which is 168 hours. This ensures that you have plenty of time to get what you need done.
 
*Next, visit the nearest Inn and complete [https://ethene.wiki/wiki/Quest_32 [Quest 32 - A Concierge to Accompany You On Your Journey]].] This one is super simple, just step outside your city and kill a She-Slime until it drops Astolnium.
**This unlocks the Concierge, which unlocks a lot of nice benefits. First off, you will start banking “Charge Hours”, which you can spend on EXP Items. It is generally advised to spend your Charge Hours on Metal Maze Express Tickets.
**You will receive a weekly set of tickets for the Casino, which we will cover later on in the guide. '''''{{font color | red |Make sure to grab these before Friday every week!}}'''''
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==={{font color | blue |Checkpoint #3}}===
 
[[File:CheckpointCheckpoint2.jpg]]
 
*{{font color | red |Achieved ~Level 25 in at least one Vocation}}
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*To reach Gartland Castle:
**Train to Glen Castle > Glen East > Gert Strait > Landonfoot > Zama Pass > Gartlant Territory > Gartland City
*To reach Verinard City:
**Train to Julet Town > Upper Jule Island > Kyuarana Coast > Verinard South > Verinard Castle Town
*To reach Royal Capital Kamiharmui:
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*Warrior: Glen Castle Town, Agapei (C-7)
**[[Quest 52]]
**[https://ethene.wiki/wiki/Quest_52 Quest 52 - Trials of an Old Man]
*Priest: Wind Town Azlan, Monk Bert & Karan (F-3)
**[[Quest 57]]
**[https://ethene.wiki/wiki/Quest_57 Quest 57 - The Incense Master’s Request]
*Mage: Port Town Lendor (South), Innkeep Molten
**[[Quest 62]]
**[https://ethene.wiki/wiki/Quest_62 Quest 62 - A Mirror Encounter]
*Martial Artist: Julet Town, Yarn (D-6)
**[[Quest 67]]
**[https://ethene.wiki/wiki/Quest_67 Quest 67 - The Supreme Legacy]
*Thief: Mount Gatara - Darul (H-5, inside the Tavern)
**[[Quest 72]]
**[https://ethene.wiki/wiki/Quest_72 Quest 72 - Treasure Hunt!]
*Minstrel: Orphea - Polfan (D-4, at the Cave Entrance)
**[[Quest 77]]
**[https://ethene.wiki/wiki/Quest_77 Quest 77 - The Traveling Entertainer’s Disciple]
 
Follow each questline to their conclusion (five quests total per Vocation), spend all of your Experience Scrolls, and you should be approximately level 50, or at the least level 45.
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There are a number of additional Vocations, and as mentioned earlier, most of them are feasible all the way through to the endgame. All of them, however, are worth unlocking and leveling, so you might as well get started on that now. You can do as many or as few as you wish, but the time spent unlocking and leveling these Vocations will pay dividends later, so it is highly recommended you put a pause on things to get this done.
 
*Battle Master can be unlocked via [https://ethene.wiki/wiki/Quest_177 [Quest 177 - Hop to it, Battle Master!]].
**This will require you to set your party members to “Leave it to me!” so they don’t kill your target. (Main Menu > Misc > Support Party)
*Paladin can be unlocked via [https://ethene.wiki/wiki/Quest_98[Quest 98|Quest 098 - Paladin Tips]].
**You will need “Whipping Boy” from the Warrior’s “Courage” skill tree.
*Armamentalist can be unlocked via [https://ethene.wiki/wiki/Quest_144 [Quest 144 - The Royal Palace Magic Warriors]].
**You will need “Magic Ward” from the Mage’s “Spellcraft” skill tree.
*Ranger can be unlocked via [https://ethene.wiki/wiki/Quest_99 Quest 099 - The Ranger Association.]
**You will need “Half-Inch” from the Thief’s “Acquisitiveness” skill tree.
*Sage can be unlocked via [https://ethene.wiki/wiki/Quest_178 [Quest 178 - Gate to the Sage]].]
*Superstar can be unlocked via [https://ethene.wiki/wiki/Quest_145 [Quest 145 - Welcome, Rising Star!]].
**This will require some way of increasing your Tension to maximum. The easiest way is to do this on Martial Artist and use Psyche Up.
*Monster Master can be unlocked via [https://ethene.wiki/wiki/Quest_273 [Quest 273 - How About A Monster User?]].
**You need at least 30 different species of monsters slain.
**Ensure that the book you purchase is for Monster Masters and not Item Masters. You can purchase this ahead of time if you wish.
*Item Master can be unlocked via [https://ethene.wiki/wiki/Quest_303 [Quest 303 - Birth of an Item User]].]
**This quest requires you to have Version 2 purchased. If you bought the All-In-One during the Installation guide, you are good to go.
**Ensure that the book you purchase is for Item Masters and not Monster Masters. You can purchase this ahead of time if you wish.
*Dancer can be unlocked via [https://ethene.wiki/wiki/Quest_393 [Quest 393 - Dancing Conditions]].]
**This will require you to set your party members to “Leave it to me!” so they don’t kill your target. (Main Menu > Misc > Support Party)
*Fortune Teller can be unlocked via [https://ethene.wiki/wiki/Quest_431 [Quest 431 - Urgent Recruitment for an Apprentice Fortune Teller!]].
**This quest requires you to have Version 3 purchased and installed. If you bought the All-In-One during the Installation guide, you are good to go.
**This Vocation requires a lot of time, effort, money and planning to get stable, so be warned.
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'''''If you are level 50+, there are some more Vocations for you to unlock...'''''
 
*Gadabout can be unlocked via [https://ethene.wiki/wiki/Quest_544 [Quest 544 - The Trendy Gadabout]].]
**This quest requires you to have Version 4 registered to your account. If you bought the All-In-One during the Installation guide, you are good to go.
**Gadabouts are notoriously difficult to play properly due to their eccentric skills. You will likely not find endgame groups on this Vocation unless you have friends who are very cool, funny, and good-looking too.
*Druid can be unlocked via [https://ethene.wiki/wiki/Quest_485 [Quest 485: Thunder Rolls In The Sky]].
**This quest requires you to have Version 4 registered to your account. If you bought the All-In-One during the Installation guide, you are good to go.
*Death Master can be unlocked via [https://ethene.wiki/wiki/Quest_603 [Quest 603: Twilight Death Master]].]
**This quest requires you to have Version 5 registered to your account. If you bought the All-In-One during the Installation guide, you are good to go.
*Pirate can technically be unlocked via [https://ethene.wiki/wiki/Quest_694 [Quest 694 - Pirates Wanted!]], but only if you complete the GartlandGartlant story and obtain the GartlandGartlant Key Emblem. This is something you will eventually have to do, so might as well, right?
**Additionally, you also need Version 6 registered on your account. If you bought the All-In-One during the Installation guide, you are good to go.
 
==={{font color | blue |Checkpoint #4}}===
 
[[File:CheckpointCheckpoint2.jpg]]
 
*{{font color | red |Achieved ~Level 46-50 in at least one Vocation}}
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Now that you are approximately level 50 and have broken past your limits, we need to double back and unlock some more things. We assure you this is worth it, but if you’re feeling a bit burnt out on traipsing around the world doing sub-quests, now would be a good time to relax and pick up Fishing or a Crafting Profession!
 
*Fishing can be unlocked by heading to Port Town Lendor (South) and speaking to Old Fish Master Harmors. Accept and complete [https://ethene.wiki/wiki/Quest_286 [Quest 286 - The Master of Fishing]].]
*Once you hit Fishing level 19, you may progress his quest chain with [https://xn--10-yg4a1a3kyh.jp/dq10_quest_tsuri.html Quest 351 - The Fisherman’s Gateway to Success.] There are additional unlock quests all the way up to Fishing level 50.
*While this is listed as optional, the unlocking quest is extremely easy, and Fishing does play a part in the main quest later on. Might as well unlock it now.
 
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*We recommend waiting for another player to sit down first, as whoever sits first, chooses the map. The snowy map is the one that most people play on.
*You do not need to be on a specific Vocation to play, the game automatically makes your Sugoroku character a Minstrel at the start of play.
*It’s recommended that you say “よろしくお願いします” (Nice to meet you/Looking forward to working with you) at the start of play, and “ありがとう!” (Thank you!) at the end of play or when a player heals you. Hold the B Button on controller or B on keyboard, these are both on the first macro page. Just a nice thing to do, you know?
*Minstrel is powerful for…most of the game, since players are trying to land on Metal and Gold Slime tiles, and they get a multi-hit ability called Have a Ball! They also get Hustle Dance, which is the only AoE heal in the game aside from Sage’s Multiheal.
*Generally, Minstrel can hold it down all game, but if you land on a Super Alltrades Abbey space, consider making the change to Sage (SGE). Kazammle and Kazing are powerful!
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If you’re feeling nice and chill from Fishing and Crafting, it’s time to get back at it. You are now level 50+, so let’s unlock some more things.
 
*Head back to Mount Gatara and talk to Menme again. Accept and complete [https://ethene.wiki/wiki/Quest_219 [Quest 219 - Dolboard Tuning!]] (if you didn’t do it earlier) AND follow that up by accepting and completing [https://ethene.wiki/wiki/Quest_446 [Quest 446 - Dolboard Boost!]].
**Your Dolboard can now hold up to 60 minutes of fuel and also boost for a few seconds.
**In order to activate the boost, hit autorun (L1 on controller or the R key on keyboard), and then press and hold forward on your left analog stick (controller) or W key (keyboard). You speed up considerably, but your turning capability is non-existent, so be careful!
 
*Head to Gartlant Castle and find Jiuba (located in the back area called “The Flame”. Accept and complete [https://ethene.wiki/wiki/Quest_94[Quest 94|Quest 094 - War God Rahda Gart’s Oath]].]
**You may now purchase stones to reset your skill points. Keep in mind that the base 100 skill points from your Vocational Quests are automatic and cannot be reassigned.
 
*Head back to Julet Town and find the well where you expanded your inventory earlier. Accept and complete [https://ethene.wiki/wiki/Quest_174 [Quest 174 - The Bag Workshop’s Secrets]].] Your bag now has 50 slots.
 
*Head to Castle Megistris in Megistris City (specifically, the third floor.) Head to D-7 and speak with Nejiro. Accept and complete [https://ethene.wiki/wiki/Quest_37 [Quest 37 - The Keymaker’s Box]].]
**You now have the Thief’s Key, and if you are so inclined, may go traipsing around the world unlocking Black Treasure Chests. This can be advantageous...if you can stomach putting the story on hold for a bit longer.
 
*While you’re here, head to G-4 in Megistris City proper. Speak to the Black Hat Pukulipo. Accept and complete [https://ethene.wiki/wiki/Quest_128 [Quest 128 - Mom and I’s Magical Tailoring!]].
**You may now participate in the true endgame of any MMO — Fashion.
 
*Head to Wind Town Azlan and locate the Inn. Seek out the NPC Manju, and accept and complete [https://ethene.wiki/wiki/Quest_173 [Quest 173 - The Heart-Pounding Hot Spring Incident!]].
**You can now enter the Hot Springs and gain a minor regen effect which heals 1HP per 10 seconds for 30 minutes. This results in 180 HP healed over the entire 30 minute timespan.
**You can do this quest much earlier, but with a Priest party member from your Team, you do not need this minor buff.
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==={{font color | blue |Checkpoint #5}}===
 
[[File:CheckpointCheckpoint2.jpg]]
 
*{{font color | red |Achieved ~Level 55.}}
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**{{font color | green |This is optional, of course, but we recommend unlocking Fishing at the least, due to how short the quest is.}}
*{{font color | red |Completed one round of Sugoroku and purchased the Zoomstone with your Casino Tokens, bringing your Zoomstone total to six.}}
*{{font color | red |Completed Quests [https://ethene.wiki/wiki/Quest_219[Quest 219]] and [https://ethene.wiki/wiki/Quest_446[Quest 446]] to buff up your Dolboard.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_94 [Quest 09494]] to alter your Skill Points.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_174 [Quest 174]] to expand your bag further.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_37 [Quest 03737]] to obtain the Thief’s Key.}}
*{{font color | red |Completed [https://ethene.wiki/wiki/Quest_128 [Quest 128]] and [https://ethene.wiki/wiki/Quest_173 [Quest 173]] to unlock Fashion Quest X and the Hot Springs.}}
 
Hey champ. Guess what? You have now, officially, unlocked just about everything you could possibly unlock at this stage in the game. Pat yourself on the back because you are as feasibly prepared for the game as you can possibly be. It’s time to put Version 1 (and Version 2, to be honest) to rest.
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==={{font color | red |Wrapping Up Version 1}}===
 
Completing Version 1 will take you a fair amount of time — at least an hour or two — due to how story dense it is. In order to continue with the story, you need to head to the nearest Church and race change to Human, then head to the nearest Train Station and select the ???? option on the map.
 
'''''However...'''''
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With that done, onward to Version 2!
 
When you obtained your Master Orb, you also should have received [https://ethene.wiki/wiki/Quest_264 [Quest 264: Titus Compass.]]. This serves as the gate to Version 2 and all of its content. With your wealth, you can buy the Magic Waters and Chronocrystal (Mount Gatara Material Shop), but the third item requires you to travel to the Ragi Snowfield (near the Ogre starting village, Langao Village) and hunt Killer[[Killing Machine|Killing Machines]]. Head back to any Inn, turn in the quest, head to the port at Lendor, enjoy the intro cutscene and you’re off to Version 2!
 
==={{font color | blue |Final Checkpoint}}===
 
[[File:CheckpointCheckpoint2.jpg]]
 
*{{font color | red | Approximately Level 60.}}
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*{{font color | green |Collected your many, many free items via Hiroba and Item Codes.}}
 
==Version 2: The Sleeping Hero and the GuidedGuiding AlliesAlly==
 
[[File:Version2header.jpg]]
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===Getting Started===
 
{{font color | red |As a reminder — keep an eye on your level, and whenever you approach your level limit, [https://ethene.wiki/wiki/Level_Cap_Quests[Level Cap Quests|go complete the appropriate limit break quest!]]}}
 
Welcome to Lendersia! While Version 2 is not that much different from Version 1, there are a few things to take note of:
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'''Starting with Version 2''', each “Version” (expansion) has major patches that add significant story content. From this point forward, these patches will be referred to as .1, .2, .3 and so on.
 
*Version 2.0 is titled “The Sleeping Hero and the GuidedGuiding Allies”Ally”
*Version 2.1 is titled “The Land of Overlapping Fates”
*Version 2.2 is titled “Spinning the Bonds of Courage”
*Version 2.3 is titled “Twin“Soaring Wings of Hope Flying in the Sky”Hope”
*Version 2.4 is titled “Decisive Battle at the End of Eternity”
 
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Version 2 features some expanded level design — the vast, wide plains-style of the Version 1 maps are not nearly as prevalent. Version 2 maps are much more condensed, focused and complex — many dungeons feature teleporters, ramps and drop-down points, and so on. You will often find very compact tunnels guarded by very large monsters, forcing you into an encounter in order to progress.
 
The bosses in Version 2 are, unsurprisingly, more complex and quite a bit stronger. It is not uncommon for squishier Vocations to take massive damage, especially if you’re still wearing level 30 Vocation Quest gear. It is not important nor mandatory to update your gear at all, but be aware that you will get chunked for a large amount of your life fairly often — '''one of your teammates must have Zing or some form of resurrection.''' If your teammates are all level 100+ (preferably level 120+), you can still set all bosses to “Strong” and get double exp benefits. At this point, it is worth reiterating that if you have not unlocked all Vocations yet, now is definitely a good time to double back and do so!
At this point, it is worth reiterating that if you have not unlocked all Vocations yet, now is definitely a good time to double back and do so!
 
{{font color | red |Moving forward, if you wish to level any alternate Vocations up to 30+, you will do so in Version 2 areas.}} Not only do these enemies offer greater experience in addition to the Rookie Metal Slimes, but Version 2 encounters have increased chances to spawn Rookie Metal Liquid Slimes as well!
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Accept and complete as many of his quests as you are able to:
 
*[https://ethene.wiki/wiki/Quest_284 [Quest 284: Master’s Special Lesson],] pits you against two Dragon monsters, who are not particularly scary but can survive against your Level 100+ team better than most bosses you’ve fought so far.
*'''[[Quest 285: Master’s Source of Worry''']] features the first boss you may have come across that is not only able to tank your Level 100+ teammates, but also is able to heal back to full with Fullheal!
**Volcanic Dragon casts Fullheal when it is angry, so you need a method to knock it down or silence it when it gets angry — or, extinguish its anger somehow and pile on the damage afterwards.
**It also has the capability to use a conal knockdown effect, so try to spread out away from your teammates.
**It’s possible you may need to set this boss to Normal instead of Strong. [https://xn--10-yg4a1a3kyh.jp/dq10_boss_qn285.html Dorakue10] estimates that this boss has the following stats:
***35,000 HP // 585 Attack // 236 Defense
*'''[[Quest 330: Master’s Top Disciple''']] has two rounds of boss to go through, but compared to the Fullhealing boss of the last quest, these guys aren’t that scary.
**The second form of this boss has the capacity to do multiple AoE attacks in a row, so stay spread out from your teammates if possible.
*'''[[Quest 352: Master’s Final Trial''']] is also a two-rounder, but this one is definitely the scariest. Not only are you fighting a truly horrifying monster summoned courtesy of the Skill Master, but after you defeat it, you will have to fight not only that, but also one of each of the previous three trial fights — all at once!
*We recommend setting this second fight to Normal or lower — the Volcanic Dragon might be able to outheal your damage unless you have some way to stop them from casting or time your burst to align with your teammates before he can get angry.
*It is genuinely best to try and nuke down the Volcanic Dragon right away, but if you’re on Normal mode, your allies can burst down any one target before the Volcanic Dragon gets upset.
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In order to recharge the Pendulum of Fate, you have to traipse around True Lendersia and complete a bunch of seemingly random quests. You can do these in any order, and there is no “right order” to do them in.
 
{{font color | red |Some prep work: Mega Zoomstone to Kamiharmui and head towards the Woodworking Guild. The guild material shop sells Iron Slicks for 800G — buy one. While you're here, talk to the Traveller's Bazaar NPC and buy one Toad Oil (Item Bag > Materials > Monster Drops, Page 3).}}
You can find '''Quest 338: Exploring Ancient Ruins''' at True Waterfall Village in the True Lyana Desolate Area. Speak with Dr. Rossham at the Inn, then head to nearby Solaria Canyon.
 
*Track down Stone Golems and kill them until the Ancient Tablet drops. Return to Dr. Rossham and complete Quest 338.
*You can find '''Quest 338: Exploring Ancient Ruins''' at True Waterfall Village in the True Lyana Desolate Area. Speak with Dr. Rossham at the Inn, then head to nearby Solaria Canyon.
**Track down Stone Golems and kill them until the Ancient Tablet drops. Return to Dr. Rossham and complete Quest 338.
 
*Head to True Melun Watermill, near True Melsandy Village. Inside, accept '''Quest 335: Secret Springs Flower''' from Yakupu.
**Walkthrough Warp to True Cocolata Beach and pick up the Light Red Shell near the beach.
**While you're here, head inside the cabin to speak with Sinon to accept '''Quest 336: Voice on the Waves.'''
**Exit True Cocolata Beach into True Coniwara Plains and make your way to the south, towards Moncello Spring Gorge.
**Along the way, defeat Handsome Crabs (the blue crabs) until Hell's File drops, and Sasquashes (the yeti enemies) until Plum Branch drops.
**Continue progressing south towards the Caretaker's Hut and speak with Rugina to get the Moncello Mineral Deposits key item.
***{{font color | red |While you are here, set a Zoomstone at the crystal next to the hut to save time in the future.}}
**Exit the hut, Walkthrough Warp back to Yakupu, and turn in Quest 335.
**Afterwards, exit the house, Walkthrough Warp back to Sinon, and turn in Quest 336.
*Immediately head back in and accept '''Quest 337: The Instrument Maker.'''
**Exit the house and Walkthrough Warp to True Gran Zedora Territory. You are looking for Drakulurchs, big blue dragons. Kill them until they drop Old Dragon Bone. Walkthrough Warp back to Sinon and turn in Quest 337.
 
*Walkthrough Warp to South Port Lendor and make your way to the Grand Titus. Pay 200 gold coins and board the ship, then make your way up to the Bridge. Speak to Captain Abram and accept '''Quest 339: With Love From the Captain.'''
**Head out of the bridge and Walkthrough Warp back to Port Town Lendor. Speak to Yakkoi at the Ship Bureau, who will task you with finding a Hightech Wrench. These drop from Ghouls in Ogreed Continent. The Walkthrough Warp should take you to Glen West, and Ghouls can be found in the center of the map there.
**Once you find the wrench, Walkthrough Warp back to Yakkoi to get the Engineer's Bag key item.
**Walkthrough Warp over to Langao Mountains, head north to Ragi Snowfield, and make your way to the Cabin in the east. After the cutscene, Walkthrough Warp back to the Grand Titus and make your way up to the Captain again to submit Quest 339.
 
{{font color | red |The Pendulum of Fate is fully charged. Report back to Sage Lushenda.}}
 
After the cutscene, accept '''Quest 343: Fateful Encounter.''' Walkthrough Warp to True Lyana Desolate Area and head east into Solaria Canyon. Traverse your way through to Historic Ruins and then through to Barrier Chamber.
 
You have two boss fights coming up against Gullray, a demon general.
*The first fight has him doing a combination of physical attacks, wide AoE Zap attacks, and a paralyzing tackle that ''hits very hard.'' Buff or Kabuff is really helpful in preventing your character from getting focus-fired to death.
*The second fight is more of the same, except the boss cannot be harmed until Anlucia uses her Hero Kamehameha to lower his defenses.
 
After the incredibly well-animated cutscene, return to Sage Lushenda in True Gran Zedora to submit Quest 343. She will send you down the elevator to a secret room to meet with her Squire, Milt. Speak with Milt to accept '''Quest 344:"Gather, Crown of Wisdom!"'''
 
*Accept the free teleport to Langao Mountains, head north to Ragi Snowfield, and make your way to the cabin again.
*The old man inside will ask you to find a Magic Lens off the Killing Machines in the area. After you hunt it down, Walkthrough Warp back to True Gran Zedora.
*Head down the elevator to the secret room, watch the cutscene, and submit Quest 344. You now have access to the Royal Labyrinth (or Royal Maze.)
 
===={{font color | green |Royal Maze}}====
 
This is a solo endeavor that powers Anlucia up for any content that she appears as a guest in. In addition, you can earn some accessories and items, making this a worthwhile endeavor. It is recommended you spend some time in Royal Maze, despite it's optional status — you are given enough Courage tokens to progress through 10 floors, and powering up Anlucia will come in handy. [[Royal Maze|For more information, please see the wiki page.]]
 
Here are some facts/tips for Royal Labyrinth:
 
*Gear for Anlucia is restricted to a one-handed sword and a shield. Your one-handed sword choice should be Uber Falcon Sword, to grant her doublestrike — cheap versions go for about 50k gold. The shield can be the highest level shield you can buy on the Traveller's Bazaar — the Bloom Shield is level 90+ and only costs about 20k gold, if you want a budget option.
*When adding skill points to Anlucia, put points into the fourth skill from the top, the one that boosts Strength, and max it out first. Anlucia's doublestrike combined with the stat boosts will allow her to deal severe damage often. The next skill to start putting points in would be the one that speeds up her spellcasting and cuts wait time between turns.
*Anlucia can get to level 60 at maximum (for now) and level 120 later on, so getting her as close to 60 as possible will be useful for the rest of Version 2.
*If you do not have a way to heal, consider setting Anlucia to Focus on Healing. Her healing is passable, and she will still execute damaging attacks if everyone's health is good.
*When learning the Royal Maze, you shouldn't dilly-dally — you have only about three minutes to clear the first room. Ignore the copper boxes unless one is near the exit door.
*In Safe Rooms, you can choose to spend Sparks on buffs from the Genies. Try not to leave the Safe Room with less than 200 Sparks of Courage unless you have the movement speed buff. Must-buys are:
**Auto-Oomph
**+20% physical and magical damage
**+15% critical rate
**+15% chance to double cast
**faster run speed
**experience boosts.
*You can bring a monster with you if you are a Monster Master/Item Master or if you have a monster at max loyalty. This is helpful for speeding through tougher bosses, but the first 13 floors are completely soloable as long as your gear is somewhat level appropriate.
*You can sacrifice the accessories for extra Courage charges, and you need 3 charges to enter Royal Labyrinth. It may be worthwhile to sacrifice the accessories with bad stats to get another run in. If you run out, you will get another 15 charges on weekly reset.
 
It is not necessary to do Royal Maze to progress in the story.
 
{{font color | red |Getting back on track.}} Head to the Secret Room and interact with the green chair to summon Sage Broggan. Accept '''Quest 345: True or False.'''
 
*Walkthrough Warp to the Monster Arena and enter. Speak the to the NPC on your left as you enter to begin the trial.
**This fight is against an Abominable Snowman that can create illusions. He is not that difficult, but the illusions will eventually flood the battlefield, which can make movement and targeting a pain. After defeating a certain number of illusions, a cutscene will play.
**The second round is similar to the first, except Anlucia can dispell illusions. After the first dispell, the Abominable Snowman and his illusions can Tension Up to inflict more damage. Keep cutting down his illusions and you will eventually win.
 
{{font color | red |Anlucia has learned the Sacred Skill "Hero's Eye".}}
 
Return to the Secret Room in Gran Zedora via Walkthrough Warp to turn in Quest 345. Interact with the blue chair to call Sage Eidos and accept '''Quest 346: Guardian.'''
 
*Walkthrough Warp to the Sage's Lair and enter. Make your way to the Toxic Grotto at the back of the dungeon to initiate a fight against Toxic Loon.
**This first fight will require some AoE healing, as the Toxic Loon will spread AoE poison around the room. Keep assaulting it when able, but keep an eye on your HP as well. Eventually a cutscene will play.
**In the second round, simply stand inside of Anlucia's circle to prevent the poison damage while assaulting the Toxic Loon. Healing is not necessary for this fight so long as you remain in the circle of protection.
 
{{font color | red |Anlucia has learned the Sacred Skill "Hero's Shield".}}
 
Return to Gran Zedora via Walkthrough Warp to turn in Quest 346. Interact with the Yellow Chair to accept '''Quest 347: The Will to Fight.'''
 
*Zoomstone to any train station and board the train to search for Sage Hollow. Accept the free teleport to Linja Tower and make your way up to the altar room on the top floor to engage Lord Magmoai.
**In the first round, he will start off with Cry of Pain which will prevent all of your party members from dealing damage. Keep swinging and healing through his damage until the cutscene plays.
**In the second round, Anlucia will use Hero's Heart to remove the affliction, allowing you to deal damage again. Lord Magmoai will be able to do AoE Stomp attacks now, which can knock you back and interrupt your casts.
 
{{font color | red |Anlucia has learned the Sacred Skill "Hero's Heart".}}
 
Exit the room, Walkthrough Warp back to Gran Zedora, and return to the secret room to turn in quest 347.
 
Head outside and Walkthrough Warp to True Alltrades Abbey. Make your way up to the High Priest's room and accept '''Quest 348: The Time For Prayer Has Come.'''
 
*Exit downstairs into the courtyard and Walkthrough Warp to True Linjahar Coast.
*Make your way to D-3 to hunt down Twisted Torches until you get the Purifying Flame key item.
*Walkthrough Warp back to True Alltrades Abbey and head up to the High Priest's Room.
*Anlucia will appear and request that you head to the basement. A portal will be made that takes you to the first Divine Crimsonite.
**This fight against General Phasma has him splitting into multiple copies. Anlucia will automatically use Hero's Eye to dispell the first round of illusions, but more copies will come as the fight drags on.
**Phasma can use Kafrizz, Kasnooze, and other magic spells, so a way to negate spellcasts is handy.
 
After defeating Phasma, you'll be tasked with checking on the High Priest. Head up to his chambers to submit Quest 348.
 
===={{font color | red |Skill Point Uncapping, Master Class}}====
 
Prior to progressing, there is a small detour we should take. {{font color | red |The first two quests are mandatory,}} {{font color | green |while the third is optional at this point in the guide.}}
 
Head downstairs to the Skill Master and speak with Tazzi to accept '''Quest 391: Helping Tazzi.'''
 
*Zoomstone to True Gran Zedora, exit outside the city and take the carriage to True Al-Ahagiro.
*Enter the city and head to the well just outside of the Inn. Inside the well, go inside the door.
**The fight against Sir Man O' War is pretty easy — it will use Supreme Puff-Puff periodically to heal your party to full HP/MP, but rob you of your turn.
 
After the fight, Zoomstone back to True Gran Zedora, exit, take the carriage back to True Celed, and head up to True Alltrades Abbey. Take the Profound Puff-Puff key item to Tazzi to complete Quest 391. This unlocks a few things:
 
*First, you gain a Skill Master Zoomstone, so you can now remove any Zoomstones you have bound here.
*Second, the Skill Master now acts as an Inn, so you can fully recover your HP and MP at any time, for free.
*Finally, speak with Tazzi to unlock Master Skill editing.
**Not only can you upgrade your skills past 150 for any Vocation, but you can now choose which skills you'd like to learn at 160, 170, and 180 — this will require research for each individual Vocation, and is outside the scope of this guide.
 
Speak to Diego to the left of the Skill Master to accept '''Quest 571: Diego's Trials.'''
 
*This boss fight is extremely hard, so recruit level 125+ team members and set the boss fight to Weak if you're having trouble with it.
**Lava Hydra will do heavy hitting physical attacks and rapid-fire fireball spam. It can chain a number of physical attacks together, up to six. It also can emit a War Cry to knock everyone down around it.
**Keep your health up and let your team do the heavy hitting — this boss has approximately 80k HP, so it's a long haul.
**Watch for when the boss uses '''Flame Reserve''' or '''Magma Reserve''', this grants the boss a Feel the Burn effect, granting it tension whenever it attacks. This buff should be removed as soon as possible (more details below).
**Bring party members that can remove enemy buffs, such as a Demon Swordsman (Disruptive Wave), a Sage (Null Baptism), or a Claws user (Rake 'n' Break). A Ranger is very useful with its Mist Me ability that can nullify breath attacks, and a Ranger wielding Claws is even more useful able to fulfill the aforementioned buff removal role as well.
**The boss is also susceptible to the dazzle and sleep statuses. Rangers can use the Dazzle skill as well as Dark Fog to inflict Dazzle, while Fortune Tellers can use their dazzle and sleep circles. The boss's physical attacks will be much less deadly if it is dazzled.
 
Return to Diego and submit Quest 571. This releases the cap to your skill points up to 200, and allows you to set two additional abilities per skill via Tazzi. Again, allocate as you wish, but check some Vocation guides or ask others for help if you are unsure.
 
{{font color | green |This next quest is optional.}}
 
Touch the shining spot to the west of Diego near the wall to warp near Sarias. Speak with him and accept '''Quest 731: To Be A Master.'''
 
*Touch the shining spot to return to the Skill Master for a brief explanation of Master Classes. Return to Sarias, who will tell you to activate the Bell outside Alltrades Abbey to begin the trial.
*'''''The fight against the Master Dragon is absolutely not a joke.''''' The fight will automatically place you into the Strong version. Weaker tiers are unlocked should you fail to win multiple times.
*Master Dragon has five or so attacks.
**Kazapstrophe, which is massive AoE Zap damage.
**A tail swipe, which will deal AoE physical damage.
**Wing Dive, which will do high single target damage and knock you down.
**Violent Roar, which does AoE physical damage and knocks everyone down.
**A massive zap laser that deals extreme single-target breath damage.
 
Team composition for this fight should include a frontline fighter (Warrior, Paladin, etc.), a Priest, and a spellcaster with access to Kazing effects that isn't a Priest (such as Sage). A Ranger is also highly recommended due to its Mist Me ability, which nullifies damage taken from breath attacks. All should be level 126 or higher. Set the Priest to Focus on Healing, and try to stay spaced away from everyone else. If the Priest falls, you need to Kazing or Yggdrasil Leaf them up immediately. If you lose, repeatedly, it may be best to come back to this fight much later on.
 
If you win, however, return to Sarias to submit Quest 731. You now have the ability to unlock '''Master Classes.'''
 
There is only one Master Class as of this writing — Guardian. Guardian requires you to be level 100 in both Warrior and Paladin before being able to unlock. More Master Classes are planned, however — Version 7 will bring about Dragomancer, which will require 100 Mage and 100 Armamentalist.
 
{{font color | red |With all of that complete, we may now resume our main story quest.}}
 
Walkthrough Warp over to True Al-Ahagiro and make your way to the throne room. Speak with the King to accept '''Quest 349: Desert Treasure.'''
 
*Exit outside and Walkthrough Warp to False Al-Ahagiro, and head to the treasury to speak with Tanron to learn that a Grim Rider stole the mirror.
*Head outside to False Al-Ahagiro Region and hunt Grim Riders until you obtain the Sun Mirror.
*Walkthrough Warp back to True Al-Ahagiro, head to the King for a cutscene.
*Exit the Throne Room and Walkthrough Warp to True Defel Desert. Head inside to True Pyramid and make your way to the center room.
*Examine the stone tablet to learn the Sun Dance emote. You can now access all doors in this Pyramid, if you're interested in hunting Treasure Chests.
*Head to the Dawn Room on the second floor and use the Sun Dance to enter.
*In the southeastern corner of the room is an open Sarcophagus. Interact with it to remove the magic seal on the door.
*Head upstairs to the top floor and enter the Sun Chamber.
**General Gejura will flood the room with poison. Stay within Anlucia's Hero's Shield to negate the effect. Other then that, the boss will use auto attacks and minor magic spells.
 
After the cutscene, Evac-U-Bell out, Walkthrough Warp back to True Al-Ahagiro and return to the King to submit Quest 349.
 
Exit the palace and Walkthrough Warp to True Melun Watermill. Speak with Yakupu to accept '''Quest 350: Battle at the Mountainous Hot Spring!'''
 
*If you kept the Zoomstone bound to Moncello Spring Gorge, use it now. Otherwise, accept the free warp to Coniware Plains and enter Moncello Spring Gorge, then travel to the area south of the cabin.
*After the cutscene, follow the Generals to the Hall of Worship.
**Generals Belinda and Brenda will start off the fight locking down the ability for your party to do damage. Anlucia will automatically cure this with Hero's Heart. Brenda casts magic like Kacrackle and Kasap, while Belinda uses more physical attacks.
 
After the cutscene, exit the Hall of Worship and Walkthrough Warp back to Melun Watermill. Report back to Yakupu to submit Quest 350.
 
{{font color | red |The Pendulum of Fate is fully charged once more. Report back to Sage Lushenda.}}
 
After the cutscene, accept the free warp to Waterfall Village and head east into Solaria Canyon.
 
You are now in the Twisted Strange Land, a new area that replaces Solaria Canyon. If you did not get all chests in Solaria Canyon, you can now access it from the False World, so don't worry.
 
It's recommended that you use a Treasure Land Eye and gather the chests here so you don't need to return in the future. In order to progress through this dungeon, you must examine some tablets and kill specific monsters.
 
*Examine the Tablet at E-7 as you approach the palace, and then examine the "tablet" at the end of the path (this is a teleporter and will be referred to as such in the future.).
*Defeat one Orobas (the demon monsters) roaming the area to open the way.
*Progress towards E-6 and activate the teleporter to head to the lower level.
*Cross the bridge and activate the teleporter at D-6 up to the upper level to find a Black Chest (1/9). Head back down to the middle level to continue.
*Make your way south to D-7 and activate the teleporter up to the upper level.
*Cross the bridge to E-6 and activate the teleporter down to the middle level for another Black Chest. (2/9)
*Use the teleporter down to the lower level to progress. Along the way, engage with and defeat three Wailin' Weeds to activate the next set of teleporters.
*Use the teleporter at E-5 to the upper level, then follow the bridge and take the second teleporter to the upper level.
*Follow the path until you come to a tablet. Head east and jump off the broken bridge down to a lower level.
*There is a Black Chest (3/9) to the north of your current location.
*Follow the path to a teleporter and take it to the middle level.
*There is a Black Chest (4/9) to the south at F-5 and a Black Chest (5/9) far to the north at E-2.
*Return to E-4 and activate the north-most teleporter. It requires you to defeat 5 Gelbatross (the purple gryphons) to proceed.
*Take the teleporter up to the middle level. There is a Red Chest (6/9) here.
*Take the teleporter up to the upper level. Follow the path and take the next teleporter to the middle level.
*Follow the path north up to the final gate for a cutscene. Do not head north yet, but instead head west.
*Continue south, ignoring the ledge on the east, all the way to D-5 and inspect the teleporter. Double back and defeat 3 Great Trolls to unlock the teleporter.
*Head back to the teleporter at D-5 and take it to the lower level. A Black Chest (7/9) awaits you at the end of the long bridge.
*Return up the teleporter you took and head back north until you see a ledge to the east that you can drop off. Do so, and follow the path north to find a Black Chest (8/9).
*Head south until you find the teleporter, and take it to the upper level. Follow the path and inspect the teleporter, taking it down to the middle level. Here is the final Black Chest (9/9).
**This teleporter does not activate until you activate all other teleporters, in case you came here first for some reason.
*Return to the golden bridge area and head north into the Demon Palace barrier to activate a cutscene and complete the area.
 
The fight against Dread Incarnate is not particularly hard. He will auto-attack and use Miasma Shot to deal ranged Zam damage, but otherwise does nothing impressive.
 
After the cutscene, Walkthrough Warp back to Gran Zedora and report to Sage Lushenda. {{font color | red |This concludes the 2.2 storyline.}}
 
===Intermission (Zelmea, Dream World Quests)===
 
{{font color | green |As a reminder, you should spend some time in the Royal Labyrinth to power up Anlucia. You get a weekly recharge of 15 tokens, enough for five entries.}}
 
While we have some side-quests to do and optional areas to explore, we need to unlock an important transportation method first.
 
{{font color | red |Speak with Sage Lushenda to begin the 2.3 storyline.}} Accept [[Quest 366]].
 
Exit the castle and Walkthrough Warp to Rovos Highlands and head east into the Draklon Mountains. Speak with Wandola to progress, and then make your way up to the peak of the zone for a boss fight.
 
*The Flying Dragon Trio will engage you one at a time. They each use elemental attacks corresponding to their color (red = fire, blue = ice, yellow = zap) and War Cry to knock you down.
 
After the fight, Walkthrough Warp back to Wandola. He will task you with travelling around the map collecting five Dragonstones. These are marked on your map already on Level 2, so head out and collect them, then Walkthrough Warp back to Wandola.
 
{{font color | red |You now have access to Dragonriding.}} This allows you to fly over the land and drop into places you don't have memorized to a Zoomstone. Get used to the controls if you wish, and then either a) fly to Gran Zedora or b) land somewhere and Walkthrough Warp. Report back to Sage Lushenda to submit Quest 366.
 
Exit the castle and mount your dragon. There are a few optional areas to discuss before we continue with the story.
 
===={{font color | green |Isle of Ruins/Ancient Zelmea}}====
 
Far to the east, on a pyramid shaped island in the middle of the ocean, lies the Isle of Ruins. This area gives you access to the Ancient Zelmea activity, which is one of the best ways to get equipment for your level, as well as a decent way to get experience.
 
Set one of your Zoomstones here, as you will often be returning here.
 
Here is a brief introduction to Zelmea:
 
*When you attempt to enter, it will ask you what level you wish to explore. Choose one for the level of gear you wish to hunt.
*Acting as a roguelite, you and your support companions will enter into a grid layout of rooms, surrounded by locked doors. You will be given three Scales (keys) to open doors with, and must choose which door to pick.
*Sometimes, as you progress, you will reveal one of the grid spaces, allowing you to plan your route.
*Here are some of the icons you will come across:
[[File:Zelmea1.png]]
*There are two types of encounters — Common Encounters, which feature waves of enemies appropriate for the level you selected, and Boss Encounters, which contain powerful creatures worth a good amount of experience.
*Collected gear is locked until you reach the end of the activity, which happens when you run out of Scales or when you complete three floors.
*When you reach the exit, you will be asked to choose which equipment to keep. The deeper you go, the more equipment you can keep. The rest are deleted.
*Adventurer Jiguro at the entrance offers three buffs for you to choose from. You can only choose one per run, and it costs an additional Zelmea Crest:
**Begin With 3 Additional Scales
***Simply grants you 3 more Scales to unlock doors with. More rolls at loot/exploration.
**Find All +3 Equipment
***Increases the quality of gear you can find to max. Likely the most worthwhile buff to purchase if you're hunting upgrades.
**Can Take 2 Extra Equips
***If you are looking for a wide range of gear to outfit multiple Vocations, this option may be best to choose.
 
While this is an optional activity, if you haven't upgraded your gear in a while, it's worth committing to a run or two and updating your gear. Don't forget that your Monster Companion can also equip gear from here — you can Examine the gear in the dungeon to find out which monster can equip each piece of gear. Furthermore, if you are lacking in experience for you or your Monster Companion, this is a passable activity for EXP grinding. It doesn't compare to Metal Maze, but is a good alternative option.
 
===={{font color | green |Dream World Quests}}====
 
Having your Wyvern for Dragonriding sure is nice, huh? Bet you wish you could use it in False Lendersia too, right?
 
The Dream World Questline is a seven-quest long chain of quests that allow you to use the Wyvern in False Lendersia. These quests are somewhat difficult even with a full part of 120+ Support Companions, but worth the time to complete. The last part of this questline requires you to travel to Ethene, so it lines up well with where you are at in the story.
 
To complete this optional questline, here are the steps:
 
*[[Quest 357|Quest 357: Start of an Endless Dream]]
*[[Quest 382|Quest 382: Dream of Entertaining]]
*[[Quest 383|Quest 383: Mother of Gran Zedora]]
*[[Quest 384|Quest 384: Ancient Incantation]]
*[[Quest 385|Quest 385: Dreamer's Treasure Legend]]
*[[Quest 386|Quest 386: Battle with the Redcoats]]
*[[Quest 387|Quest 387: Nightmare's End]]
 
Now that you're ready, let's get into 2.3.
 
===Version 2.3: Soaring Wings of Hope===
 
Mount your dragon and fly to True Ethene, landing in Ethene Village. Make your way to the glowing pit in the center of the town. Inside, head towards the inner chamber for a cutscene, where Claws will ask you to find a Tens Flower.
 
Make your way to nearby Nalbia Town. You can either mount your dragon and find the town just north of Ethene Village, or you can ride your Dolboard through Nurturing Land > Nameless Field > Sazamire Prairie.
 
Once here, set a Zoomstone to this location if you wish. Speak with Miiche for a brief overview of Nalbia, and then begin to make your way to Surea Coast.
 
*Surea Coast is an excellent grinding spot for Fortune Tellers in particular. If you use Arcana Divination and get either Water, Slime or ALL, this place will net you hundreds of Tarot Fragments per session. If you are a Fortune Teller, you may wish to set a Zoomstone bind here.
 
While we're here, let's wrap up the Dream World Questline. Please see [[Quest 387]] for a walkthrough.
*This is outdated "raid" content (or 8-Player Party Alliance content). You may not be able to find a group using the in-game party finder. If so, ask in the discords for help from teammates.
 
With that done, head towards Issho's House to continue the main story quest. Speak with Issho have the cutscene, mention you are a relative of your sister, and accept and complete [[Quest 367]].
 
Once complete, talk to Issho once more to accept [[Quest 368]].
 
Afterwards, head to True Ethene Village and speak with Hana to accept and complete [[Quest 369]].
 
Return to Claws and the Galapagod for a cutscene. You will automatically teleport to Gran Zedora Castle. Walkthrough Warp over to Waterfall Village and head east into Twisted Strange Land. Use the Golden Portal to head directly to the fortress for a cutscene.
 
===={{font color | red |Demon Palace}}====
 
This dungeon has 10 treasures for you to find. It is worth taking the time to collect the treasure so you do not have to come back here. Furthermore, you are unable to run away from monsters on this map, so avoid combat when possible.
 
Head north to the center of the map. The NPCs will explain a little more of the story if you wish to learn it.
 
*Head upstairs and interact with the golden portrait.
*Head back downstairs and take the right-most door towards "Forest God".
*Proceed straight past the first intersection and turn north at the second. There is a Black Chest (1/10) at the north-most point in this area.
*Head back to the intersection and progress east into Forest God. A Black Chest (2/10) is here.
*Return to the intersection again and head south, towards "Forest Secret". Dive into the picture for a boss fight.
**Dark Realism will transform your allies into Mudraker monsters at random, and occasionally summon Bone Barons, but otherwise will only perform auto-attacks.
*Exit through the far portrait to return to the center hall, then head east again into the Forest area. Instead of proceeding east, take the stairs up to the second floor and make your way up to the "Forest Keeper" room for a Black Chest (3/10).
*Return to the center room and head north towards "Limbo". Inside is a Black Chest (4/10).
*Head out of the Limbo room and take the stairs to the north. Follow the path towards Paradise, but at the intersection with the Giant Troll, take the south path. Continue on that path until you reach Black Chest (5/10).
*Return to the intersection with the Giant Troll, and head west. Take the stairs down towards the "Coastal" room for a Black Chest (6/10.)
*Return once more to the intersection with the Giant Troll and head north into "Paradise". Leap into the picture for a boss fight.
**Evil Cubism will lash out with chains, dealing multi-hit damage on a single target. It will also cast Kafuddle, Kaswooshle, summon Ghosts and auto-attack.
*Exit through the far picture to return to the center hall.
*Head through the west door towards Window of Silence. At the first intersection, head south for a Red Chest (7/10).
*Continue west towards an intersection. There is a Black Chest to the far north, far south, and immediately west here, so gather all three. (Black Chests 8, 9, and 10/10).
*Return to the first intersection with the Red Chest and head north, then up the stairs. Enter the picture in the "Window of Freedom" room.
**Wild Fauvism will summon Grim Keepers, cast an AoE physical ability that hits multiple times, auto-attack, but most importantly, charm your party. If you are using high-level Support Companions (125+), ensure you have a way to cure Charm otherwise they can take you out immediately.
*Exit the boss room through the far picture back into the entrance hall for a cutscene.
*Enter the Goddess's corrupted picture and head up the final staircase to a portal for a boss fight.
**Anlucia will join you for this battle.
**Zeldrad will cast Kazammle, Kaboomle, and occasionally use heavy auto-attacks. He is easily paralyzed, however.
 
Afterwards, mount your dragon and head towards Ethene. When landing, select "Temple of Light". After the cutscene, you have completed 2.3.
 
===Version 2.4: Eternal Decisive Battle===
 
This is the last patch for Version 2. No intermission this time — it's time to put Version 2 in the books.
 
Use your Hero's Room Zoomstone to meet with Anlucia. She will tell you to visit the King. You will receive the Lendersia III stamp card.
 
Exit the throne room and you will be offered a warp directly to the Temple of Light. Take it, make your way down into the temple proper, and speak with Falchion, who will tell you to defeat Great Trolls at the Cave of Creation. They will then offer you a free warp to the location. Take it and proceed north.
 
When you enter the Cave of Creation, Falchion will notify you that the Trolls you seek are near the Creatorium, where you fought the Maluminary in Version 2.0. Once you have the filled Goblet, Evac-U-Bell out and use the Hero's Room Zoomstone to go back to True Lendersia. Mount your dragon and return to the Temple of Light to enter the Eternal Passage.
 
The Eternal Passage is a dungeon with strictly one hallway, interspersed with forced encounters against a wide variety of enemies. There are four Black Chests, but they are all along the path and not hidden at all. Once you pass through three "temptations" (Ethene, Casino, Lover's Isle), you will meet up with Anlucia. Prepare for the final fights of Version 2.
 
===={{font color | red |Prince Toma}}====
 
Prince Toma's autoattacks all use double strike, meaning that he chain attacks together quickly to rack up damage on a single target. He also has high physical dodge, so magical spells are the way to go to deal damage. His special, Blackened Blade, summons Darkness-element in a wave of energy in one direction, so simply dodge to the side to avoid it.
 
===={{font color | red |Great Demon King Madesagora}}====
 
Madesagora is a magic caster that can unleash a wide-variety of powerful spells.
 
*Scepter Ball is an AoE multihitting Zammle spell.
*Kazapstrophe is an AoE Zapple spell.
*Disruptive Wave will remove buffs on your party.
*Kafrizzle is extreme single-target fire damage.
*Cloth of Darkness will reduce damage dealt to him by 90%. Anlucia will remove this after charging up the Hero Beam.
*Magic Burst is a long-charging AoE attack that will deal guaranteed 9999 damage to anyone not inside Anlucia's circle of protection.
*Magical Recovery will allow him to regenerate 9999 MP once he runs dry.
 
You must keep Anlucia healthy for this fight. If Anlucia dies, and she is not revived in time, she may not be able to protect you from Magic Burst or remove Cloth of Darkness. Keep some Yggdrasil Leaves on hand and ready.
 
===={{font color | red |Worldmaker Madesagora}}====
 
Worldmaker Madesagora will launch extreme-level spells at you, inflict a wide variety of debuffs and ailments, and periodically shift the battle arena to different scenes as you hit certain HP percentages. It is not necessary to keep Anlucia healthy like the last fight, but her added healing/DPS is always welcome.
 
*Worldmaking - shifts scene to a new battle arena at certain HP thresholds. Each arena has a specific effect that affects everyone (your party and the boss). They go in this order:
**World of Acceleration (90% HP) - Everyone's action interval (the time between selecting actions) and spellcasting speed is quickened.
**World of Impurity (75% HP) - Everyone becomes more susceptible to status ailments.
**World of Chaos (60% HP) - All damage dealt is doubled, and increases the chance of critical attacks and spells.
*Kacrackle - AoE Crack damage
*Lullab-eye - AoE Sleep
*Godspeed Kafrizzle - Kafrizzle that targets a single target, but multiplies to two other targets nearby.
*Foul Breath - Inflicts multiple ailments on all targets near Madesagora, including Poison and Curse.
*Crackerwhack - Close-range physical Earth damage with a high chance of knocking back.
*Kazammle Barrage - Multiple Kazammles that attack everyone within an area.
 
This fight can drag, even with multiple level 130 Support Companions, so you may wish to set this fight to Normal or even Weak to clear it.
 
{{font color | red |Watch the cutscenes and pat yourself on the back — Version 2 is now fully complete.}}
 
In order to progress to Version 3, you will need to complete certain Stamp Card objectives. Talk to King Arios and he will highlight the specific quests that need completion. Collectively, these are called '''Gaiden''' (side story) quests. By accessing your Stamp Cards via the Item menu, you can see which quests you need to go clear. If you wish to start Version 3 right away, you can have these necessary quests temporarily "Deemed Clear". They will be set to clear status by the game to allow you to progress to Version 3— however, if you wish to complete them in the future, you must progress far enough within the main story to have their Deemed Clear status removed. This will sporadically happen throughout Version 3's story, and the game will alert you when this happens.
 
==Quickstart Epilogue==
 
Now that you have completed Versions 1 and 2, which contain the bulk of the missable or unlockable things in the game, it is safe to assume that you are veteran enough to explore and enjoy the rest of Dragon Quest X on your own. The intent behind the Quickstart guide was not to provide a full walkthrough of all six versions, but instead help newer players clear the earliest content and not miss the important unlockables.
 
There are plenty of things not covered in this guide, such as Hair Dye quests, Monster Companions, Batoen, Tycoon, Housing, PvP, and so many more topics that are yours to discover and explore.
 
{{font color | red |As a final reminder, if you ever get stuck while progressing in the game:}}
 
*Check The Story So Far in your Records menu.
*Consult both this wiki and the JP wikis linked at the beginning of this guide.
*Ask in the English Discords #questions channels — the people there love to help.
 
Finally, thank you for taking the time to not only read this guide, but also for giving Dragon Quest X a try in the first place. There truly is no other MMO like it, and we hope that this guide helped you acclimate and enjoy the game so far.
 
Your adventure continues, hero! Best of luck!
 
[[Category:Walkthrough]]
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